Monday, January 30, 2017

IN-CLASS Research Exercise and HW for Wednesday:

HOMEWORK NOTE: For those that were absent today, complete the following exercise below to stay caught up with class. 

  • On Wednesday, we will talk cinematography and Chapter 3 of Framed Ink. 
  • Bring the index cards of your stories back to class, as well as your huge folder of images created from the steps below!  Begin developing character and environment designs for your story.  
  • Note: BRING ALL 3 STORIES!  I WILL ALSO TAKE UP YOUR ANIMATICS FROM LAST WEEK'S IN-CLASS EXERCISES!!


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TODAY'S IN-CLASS EXERCISE
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Today, we create a huge list of inspirations and resources of artists and art periods to use as research for our short films! The best way for us to communicate clearly in our art is by increasing our awareness of the variety of options we have as artists!


STEP 1: List (Make 2 Lists!)

List # 1: A collection of formal visual elements in your story that you are searching for/interest you!
  • Examples: Sharp Angles, Thick Lines, Pastel Colors, Various Color Schemes, Shape Relationships, Light or Heavy Shadows, etc.
  • No formal element of drawing is too small! It is these little details that help us discover new approaches to art-making!
List #2: A collection of thematic devices you are looking to add to your story: 
  • This includes: Genre, mood, pacing, storytelling devices, etc.
  • Examples: Genre Lists (Comedy, Drama, Slice of Life), Story Pacing (Fast-Paced, Slow and Plodding, Etc.) Any ties to other periods in storytelling (Film Noir, Silent Films, Shadow Puppetry, Etc.)

STEP 2: Create: A giant folder for your ideas! 
  • Create a folder called “Visual Design” and open Google.com.  Use Google.com to search for anything, and everything that fits into your lists!

STEP 3: Search for Art Outside of Animation:
3 Art Periods/Movements/Styles throughout history.
3 Artists that meet the criteria for the elements of your story
  • Note: The elements you find can all be different!
Our goal: Break our story idea into a lot of small, tangible, elements that we are interested in using.  This does not mean that every element we select we use, but we want to go through the process of identifying elements of our story’s look and feel that we see in other works of art.  By looking outside of our current understanding of art and animation, we can find new avenues to search within!


STEP 4: Search Within Animated Works:
  • Create a list of 3 of our personal favorite animated works.
  • Use google to find the names of the creators and designers/concept artists on their show.
  • Make a list of three (3) of those artists.  From there, see if you can find any information on their inspirations.  (In short, what artists inspired your favorite artists?)
STEP 5: Combine:
  • From your folder of visual research, list of artists, and artistic approaches, make four(4) combinations of artistic paradigms to apply to your personal work! You will spend this week, using these paradigms to arrive at a visual look and feel for your story that best fits the narrative you are creating! Mix and match elements inside and outside of the world of animation for best results!
  • A lot of the best new approaches in the world of animation come from an awareness of everything that has been created before.  
STEP 6: Create:
  • Design your characters and environments based on your research!  We have created a lot of options for ourselves by having multiple story choices as well as multiple visual approaches to take. From this point, you want to spend the rest of the week narrowing down your options!

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As I mentioned in class, this method of searching for new inspirations and the inspirations of the artists you admire helps you push yourself much farther as an artist as you would otherwise! Yes, it is a difficult process. However, doing so makes us much stronger overall!  Keep working hard! =D

Wednesday, January 25, 2017

Homework for Monday Jan 30, 2017:

A. Create 3 ideas for your first full short film!  Use the same techniques we have used in the first couple weeks of class!  Remember the parameters of your story are the following:


  • Runtime: 20 - 30 seconds. Full color. (we will have three weeks of focused key-animation time, in addition to everything else so plan accordingly for environments, dialogue, etc.)
  • design your characters (sketches are fine for now, but add color!) and create a sample model sheet! We will fully design your story throughout next week! (part of that process will be drawing our characters multiple times!)
  • design your environment and create a couple model sheets for this too!
  • Each idea should be created with 12 index cards, just like we have already done! Put some thought into these, and do not settle on your best idea!
  • Your character must solve a problem! It is up to you to choose the problem you feel is best

B. Read Chapter 2 of framed ink! Chapter 2 will give you a list of shot types you can use to better tell your story!  (Do not go shot, crazy. Pick the ones that work best!)  Browse Chapter 3 to find a lot of uses for common shot types!


D. (Due Wednesday:)  Take the 12 panels of you other two stories, put them each into storyboard pro, and turn them into animatics!  To save time, you do not have to redraw them.  As long as you have put them in and timed them out, this is fine. I want to give you credit for the three stories you have created, and keep them as a marker for your progress so far!

Monday, January 23, 2017

Homework for Wed 1/23/17: An Introduction to Storyboard Pro!

For Wednesday, flesh out one of your stories in Storyboard Pro!  Export an animatic for the beginning of class! We will watch everyone's animatics at the beginning of next class! Please bring your 12 original panels to view in addition to your animatic!

A. Bring your other two stories to class Wednesday. We will use the other stories you created for our next exercise: "Principles of Storytelling!"  Think of this question:  "How do we make a story better?"

B. Click this Link to View a Video Tutorial for Storyboard Pro! You need your MCA email address to access.

C. Read Chapter 1 of Framed Ink! It serves as a really good prelude to the way we will approach storytelling this semester!

Note: Below is a list of hotkeys for Storyboard Pro!



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RECAP OF TODAY
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In class, we looked at everyone's stories, while making sure they meet three basic standards of our first storytelling exercise:

1) Is it interesting? (To make this question objective, does it generate interest by having the character end up in a position, place, or state of being that is different from where it began?)

2) Camera: Is the story in a single camera angle and single camera shot to push the acting ability?

3) Story: Is the problem solved by story's end?

After this, we had a review of storyboard pro, where we recapped how to take the storyboards you created via index cards, import them into Storyboard Pro, and draw over them to continue fleshing out your story!


As always, please remember to contact your classmates for additional information concerning any classes you miss, and any information. I am available via email for any additional questions!  =Dmshaw@mca.edu

Wednesday, January 18, 2017

Homework for Monday!

For your first assignment (that is really a warm up if we're honest)...

Buy a pack of index cards. 4" x 6" is fine!
Then repeat this process 3 times:

  • Create a small, 12-panel story and illustrate the actions thereof! (In this case, "panels" refers to the number of index cards you use.)
    • Story:  _________ picks up a REALLY HEAVY OBJECT and carries it across the screen.
  • Answer this problem: How does _______ pick up the heavy object?
    • To do so, please show the CHANGES in ACTION in each drawing! Make sure you use all 12 panels! No more, no less!
    • PLEASE DO NOT SWITCH CAMERA ANGLES! USE ONLY ONE SHOT TYPE: (wide shot)
  • Keep in mind the RULE of thirds when you work on this! Please give your character enough room to move around!
  • Design a simple environment for each of your 3 scenarios!
  • PLEASE SCAN EACH INDEX CARD AS A SEPARATE IMAGE AND BRING YOUR IMAGES TO CLASS ON MONDAY!

Have a great week! If you have any questions, remember to contact me at mshaw@mca.edu  =D

Welcome to AN225! =D

Course# DM225: 2D Animation 1
Location: Mac Lab 4
Instructor: Michael Shaw
Time: Monday and Wednesday 9AM - 11:30AM, 4:00PM - 6:30PM
Contact: mshaw@mca.edu
Office Hours:  MONDAY and WEDNESDAY: 6:30PM - 8PM


COURSE DESCRIPTION:
Welcome to DM 225!  This class is an intermediate course in animation production. Each week we will focus on a different part of the production process and build towards creating a polished web portfolio and 2 short animated film of exceptional quality.  The class is geared to refine your current animation abilities while enhancing the traditional drawing and technical software skills you already have.  This is done through emphasizing the more nuanced parts of animation production: Design and Layout.  We will spend time researching different artists and jobs in the industry to have a firm understanding of best practices in a professional animation studio setting.  To better facilitate this, the course is divided into two halves: The first half is a short 18-24 second animation of your choosing, where we spend a week learning each stage of the production process. The second half is group oriented, where you jump into groups to produce a 30-second animation that refines all of the skills you learned in the first half.


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own!

Interactive Demonstrations:
The best way to learn how to animate is to practice hard, and see how others animate!  This semester will have many interactive demonstrations on making quality animated works.  Each demonstration will be on an individual topic that you will be able to integrate into your current animation skill-set! Some of these demonstrations will be on individual concepts (like animating water) which will make it much easier to navigate unseen hurdles during the film production process!

Projects:
Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated film. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!

Fields of Study Include:
I.  Animation Exercises and Practice: Flexibility, Weight Distribution, Performances, Volumetric Animation Effects, and more!
II. Conceptual development and preproduction:  Visual Storytelling Research, Layout, Environment Design, Character Design, Story Design
III. Pitch Season: Pitching your short film in a class jury to be green-lit to production.
IV. Production: Producing an animated film as a team, gaining experience in the different job duties of an animation artist.
V. Post-Production/Compositing:  Utilizing school facilities and technologies to complete and refine your animated film.
VI.  Career research:  (Interspersed throughout the semester in every assignment.) This includes internship research, your value as an animation artist, creating portfolio content, demo reels, submitting to film festivals, and more!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of audio production.
Students will be able to coherently communicate the content their audio productions.
Students will demonstrate the time management skills necessary to complete the entire sound creation process.
Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time.  We will start class @ 4:20 every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences result in a loss of one letter grade. Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Often, this will be the day before the class, to give students time to listen to, and review other students’ work.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.  When it comes to late assignments, assignments will drop a letter grade each day they are late. After 3 days, I will not accept your assignment.

Supplies: (you will be required to keep a blog for this class!)
1)    1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar (for those of you who elect to work traditionally) Additional paper can be purchased for $35.00. Notify me ahead of time, in case we need to order more.
2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
3)    $100 Deposit to check out audio equipment. Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department.

44)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
Western Digital Brands:
3TB My Book |  http://tinyurl.com/HD4mac
3TB My Book Essential | http://tinyurl.com/HD4win
5)    Light Box: You will need to purchase a lightbox for your animated projects! Below are a few very cost effective options for you to use! You need something big enough to cover a piece of 10f paper, or 8.5” x 11”
Huion L4S: 12.20" x 8.26"
Huion 17" With Angled Surface (drawing area is the same)ME456 Tracer: A4 Size (9" x 12")

6)    TEXTBOOKS:
The Animator's Survival Kit, Expanded EditionA Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00) Keep in mind there are many places to order this book!
Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)  http://www.amazon.com/Your-Career-Animation-Survive-Thrive/dp/1581154453
7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!

GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
Immediately submit an online tech request to report any problems with a lab computer or printer. 
Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
No Food or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.


Course Content and Title IX Reporting


Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.
EPA MANDATE:
Memphis College of Art students and faculty are required to follow the      standards detailed in the "EPA (Environmental Protection Agency) Materials Handling Protocols - September 2007"

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Below is a calendar of topics for the semester. *This is subject to change, based on class performance, unforeseen events like inclement weather, etc.*