Monday, February 26, 2018

Notes from class today and notes for Wednesday, 2/28/2018

For Wednesday:

1)  Major Assignment:
  • Scan or Photograph your three story ideas!  Place them in the “groups” folder of the server.

2)  READ: 
  • PAGES 64 - 91 OF “Dream Worlds!” (The sections art titled “Camera Rules” and “Composition”)
    • this will help you better understand your shot types and choices.
  • Thomas Romain’s Advice on Environment Design (located in a link in the previous post)
  • Paul Felix’s advice for environment design! (Located on the server)
  • Continue your own visual development!

3)  Midterm Grade Checklist:
  • Your dialogue project!  (one animatic and your storyboard pro file!)
  • Your three story ideas!
  • One environment design and one character design for one of your story ideas:
    • Make sure these two designs are developed with high-level consideration! (take the time to fully realize this design. make multiple silhouette designs, lots of thumbnail sketches, or model sheets from multiple angles!

4)  By the end of class Wednesday:
  • Post in the “Groups” folder on the server:  One character design and one environment design that has been taken through your visual development process. I will ask you about your own process Wednesday during class!


Your homework for the weekend will be to create your animatic and design your story. I will help you narrow your ideas down between today and the end of class on Wednesday!


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(Notes to put in your sketchbook from today:)

PRE PRODUCTION CHECKLIST:

For my story:
  • Character Design Model Sheets
  • Final Count of Characters
  • Environment Design Samples
  • A HERO SHOT:
  • Definition: An example of what the final film would look like. (with color)
    • Why we need hero shots:
      • “pathway to success”
      • We can figure out a proper amount of time needed by us to create the story and visuals we want!
  • Final Count of Environments
  • Animatic (Exported from Storyboard Pro)
  • Storyboards (Exported from Storyboard Pro)
  • Estimated Runtime of your film
  • in seconds and…
  • in CHARACTER SECONDS

VISUAL DEVELOPMENT NOTES:
  • Be able to verbalize your aesthetic! 
  • Understand how that aesthetic is constructed!
  • For your aesthetic: Plan the LOOK and FEEL of your art, and figure out how much TIME it will take to produce!

MAKING BETTER CAMERA SHOTS:
  • observe and understand the REASONING behind common camera angles.
  • ASYMMETRY = “Easier to Understand”


Important Links for Today!

THOMAS ROMAIN:  Notes about perspective!

CHRIS OATLEY: Character Design Goes Deep!

PAUL FELIX

SAKUGA BOORU: Like the living lines library, but with a lot of finished production examples!

Examples of Visual Development:

Lee Eusong: Powerpuff Girls 2017

Adventure Time Backgrounds: Season 1

The Skillful Huntsman via Scribd.com

Monday, February 19, 2018

Recap of Monday/ Preparation for Wednesday, 2/21/18

  • On Wednesday, we will talk cinematography and Chapter 3 of Framed Ink, as well as discuss the book, Dream Worlds!
  • Bring the index cards of your stories back to class, as well as your huge folder of images created from the steps below!  Begin developing character and environment designs for your story.  
  • Note: BRING ALL 3 STORIES!
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TODAY'S IN-CLASS EXERCISE
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Today, we created a huge list of inspirations and resources of artists and art periods to use as research for our short films! The best way for us to communicate clearly in our art is by increasing our awareness of the variety of options we have as artists!

STEP 1: List (Make 2 Lists!)

List # 1: A collection of formal visual elements in your story that you are searching for/interest you!
  • Examples: Sharp Angles, Thick Lines, Pastel Colors, Various Color Schemes, Shape Relationships, Light or Heavy Shadows, etc.
  • No formal element of drawing is too small! It is these little details that help us discover new approaches to art-making!
List #2: A collection of thematic devices you are looking to add to your story: 
  • This includes: Genre, mood, pacing, storytelling devices, etc.
  • Examples: Genre Lists (Comedy, Drama, Slice of Life), Story Pacing (Fast-Paced, Slow and Plodding, Etc.) Any ties to other periods in storytelling (Film Noir, Silent Films, Shadow Puppetry, Etc.)

STEP 2: Create: A giant folder for your ideas! 
  • Create a folder called “Visual Design” and open Google.com.  Use Google.com to search for anything, and everything that fits into your lists!

STEP 3: Search for Art Outside of Animation:
3 Art Periods/Movements/Styles throughout history.
3 Artists that meet the criteria for the elements of your story
  • Note: The elements you find can all be different!
Our goal: Break our story idea into a lot of small, tangible, elements that we are interested in using.  This does not mean that every element we select we use, but we want to go through the process of identifying elements of our story’s look and feel that we see in other works of art.  By looking outside of our current understanding of art and animation, we can find new avenues to search within!


STEP 4: Search Within Animated Works:
  • Create a list of 3 of our personal favorite animated works.
  • Use google to find the names of the creators and designers/concept artists on their show.
  • Make a list of three (3) of those artists.  From there, see if you can find any information on their inspirations.  (In short, what artists inspired your favorite artists?)
STEP 5: Combine: (WHERE WE WILL START ON WEDNESDAY)
  • From your folder of visual research, list of artists, and artistic approaches, make four(4) combinations of artistic paradigms to apply to your personal work! You will spend this week, using these paradigms to arrive at a visual look and feel for your story that best fits the narrative you are creating! Mix and match elements inside and outside of the world of animation for best results!
  • A lot of the best new approaches in the world of animation come from an awareness of everything that has been created before.  
STEP 6: Create:
  • Design your characters and environments based on your research!  We have created a lot of options for ourselves by having multiple story choices as well as multiple visual approaches to take. From this point, you want to spend the rest of the week narrowing down your options!

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As I mentioned in class, this method of searching for new inspirations and the inspirations of the artists you admire helps you push yourself much farther as an artist as you would otherwise! Yes, it is a difficult process. However, doing so makes us much stronger overall!  Keep working hard! =D

Wednesday, February 14, 2018

Homework for Monday, February 19th.

Today, we begun a series of workshops to improve your storytelling, animation, design, and cinematography skills! Next week will be a very important series of classes for everyone, as we will be discussing practices for animation development. Come early, get lots of rest, and come with questions!  I will bring gifts and notes!

The following post is a recap of what we have done today in class! We had a "half solo, half collaborative" workshop that we used to improve your stories and refine your decision making skills as an animator! 

Suggested reading:  Chapters 2 and 3 of Framed Ink.

A)  If you were absent, I expect you to preform the exercise below on your own, and find a couple classmates to share your ideas with.  Everyone is documenting their process in a sketchbook or notebook and turning in the same content on Monday. I expect you to do the same!

B)  ON THE SERVER, IN THE "GROUPS -----> an225" folder.  TURN IN A TEXT DOCUMENT THAT ANSWERS THE FOLLOWING QUESTIONS:

  • Name
  • Date
  • Tentative Titles of your Three Stories
  • Brief synopsis of the stories themselves:
    • Who is the story about?
    • What is the problem/challenge the character faces?
    • How does it end? (if you are still not sure about your stories, starting at the ending and working backwards is a great idea!
  • Who, from class, did you talk with about your stories? (At least 2 people)
  • What feedback did you receive?
    • What was the strongest and most successful part of each story?
    • What was the weakest?
    • What solutions were offered?
  • What changes did you make to your stories? What new material have you brought to class for Monday the 19th?


C) On Monday, we will do a visual design and research workshop in class. THE SUCCESS OF THIS WORKSHOP DEPENDS ON YOU FINISHING YOUR HOMEWORK!  We focus on the nuances of character and environment design. And focus on specific methods on Wednesday!  
  • Bring improvements to your three stories to class!  I should see 12 improved note cards per story, plus the old swapped-out drawings from last week. For now, keep everything!
  • MAKE SURE YOU ARE WORKING IN LANDSCAPE FORMAT! (turn your index cards sideways!)
  • Start drawing sketches of character designs and environments in your sketchbook. 
  • Have an idea of which one you would like to flesh out more.  
  • You should bring all three story ideas for our exercise on Monday, just so you have a variety of options to use.  I will give you credit for every story you make!  At the beginning of class, I will check for character and environment designs for all three stories as well!


I would like everyone to be at the same place on Monday, ready to move on to the next step! It is up to you to get the information you have missed! Always remember that!


D) If you were absent, add the following notes to your sketchbook, and complete the exercise below!  It should take about an hour to an hour and a half. Once finished, use this method to improve all of your stories!

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NOTES FROM THE WHITEBOARD: "How to write a better animated story!"
Before you edit your story, you should consider these five things:
  • 1.  Feasibility: Can it be done?  Number of characters, environments, etc.
    • New Term: "Character seconds:"  The number of actual seconds of animation you produce in a film, per character.
      • If you are animating a 30 second story, and there are 2 characters on screen the whole time, you are actually creating 60 seconds of animation! (30 seconds per character!)
  • 2. Great Examples of Character Animation!
    • Your portfolio will need samples of characters acting on screen, with clearly defined movement.  It serves as the foundation of any good, competitive animation portfolio!
    • The thing we remember most about our animated 
  • 3. Is it Interesting? Why?
    • What makes the story interesting to you?  To other people? If your story has some element that generates intrigue, or curiosity in the audience, you're on your way to making an interesting film!
  • 4. Does the story have a clearly defined ending?
    • Amazing films have been completely destroyed by a muddy ending. You should resolve your conflicts, resolve the problem, and let us know what happens in the end!
  • 5. Be able to answer these three questions about your story:
    • Who is it about?
    • What is the problem the character faces?
    • How does it end?
      • Does the character succeed? Fail?
      • If you are not sure about what to do with your film, starting with the ending and working backwards is a great place to start!
  • 6. REMEMBER: Great writing is constructed.
    • Great stories are built over time! KEEP WHAT WORKS and GET RID OF THE REST!
    • As an animator, the best advice I can give you is to "be willing to throw away a drawing at any time!" Making new drawings and improving incrementally is part of the process!
  • 7. As a final note: If you are ever not sure about a storytelling decision, pick something, anything, and just go with it.  You will learn more by trying out a strange idea than you would waiting for the perfect idea to come.

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 Workshop:  STORY EDITING FOR ANIMATION:

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In your story: 
Find a portion of the story you know works well.
  • write down: Why does ________ work? / Why do “I” like _______?
  • mark them with a star!
Next, write down this question (or a question like it): What qualities do I have in panel/sequence “______” that is missing in my other panels?
  • can refer to anything
    • story devices, cinematography, art, characterization, audience reaction, anything.

In about 4 minutes: make a list of every change you would make to your story to make every panel share the same level of quality.
Select the two brainstormed ideas you think will be most successful.
  • underline them, highlight them, put a star next to them, try anything.

Using two index cards, (or a number of them for future projects), make a change to two sections of your story to improve the whole film.
  • use the two brainstormed ideas you underlined in your notes!
  • use one card for each idea!
  • make two changes to your film, and then review the whole story!
  • Draw a new panel for that shot. Replace the old one. Don’t worry if the film is not 100% better. We’re looking for INCREMENTAL growth! Great works of art and cinema are built over time, not all at once!
Take 15-25 minutes to improve your stories!
  • This should help you better flesh out your stories, and start to develop a sense of which ones you really like, and which ones you want to change.

Next: Split into two groups of 2! (if you were absent, contact a classmate by facebook, email, or some other method!)
  • Person A: Give a brief synopsis of the story. Pitch! Be active in your speech and acting!
  • Mention the biggest problem you currently face with the story (what is working the least?) Ask Person B about possible solutions!
  • Person B: Offer solutions first. Then, make note of anything that is currently working well in each story, and any other constructive comments you may have.
  • Switch!
Next step: Take 3-4 minutes to brainstorm some ideas you have about “DEVELOPING THE VISUALS” of your film?
  • Designs you would like to try?
  • Shot choices you are unsure about.
  • Drawing skills you would like to develop.
  • Drawing skills you would like to refine.
  • Things about the design you think are missing from your film!

Share ideas with each other about strategies to apply to your stories!
  • Include any websites or references, other films or sequences to look at, etc.

After everyone has shared visuals, share any other thoughts you have about your film ideas and your stories!

  • The point of this class is to develop a process to direct yourself and figure out solutions to your own problems.  The biggest hang-up any film-maker has during the movie-making process is making decisions! The better you can make decisions, the easier it is to improve as an artist, animator, and film-maker! =D

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Once you have completed this, you may begin to see why this exercise is important.  It trains you to be self-sufficient in developing your specific ideas, while keeping you focused on the big picture of each story!  It helps you articulate your challenges and successes! It also helps you stay open-minded about making new decisions.  

We are always more confident about helping others than we are with helping ourselves.  By the end of the semester, I hope each of you can gain some extra confidence in your animating and art-making abilities! =D

If you are uncertain about the length of your story, scan your drawings, import them into storyboard pro, and take 30 minutes to make a short animatic of your 12 panels!

If you have any questions about this exercise, please let me know!

Tuesday, February 13, 2018

Storyboard Pro Review:

Hotkeys and shortcuts:  Remember you can go to the settings to create shortcuts! To do so:
  • open your preferences window under —> STORYBOARD PRO ——> Preferences.
  • Clicking the Grey box next to the Clear button, followed by typing the key you want will let you create hotkeys for yourself to navigate Storyboard Pro Easier.
  • Create the following hotkeys:
    • Under LAYER:  Add Layer ( L )
    • Under PLAY / Navigation: Play: (Shift + Spacebar)
    • Under Storyboard: Add Panel: ( P )
    • Under Storyboard: Add Scene: ( Shift + S )
    • Under Storyboard: Duplicate Selected Panels: ( Shift + P )

When creating a storyboard and animatic, you are primarily working with 3 different goals in mind:

  1. Create Quality Drawings
  2. Create Prop[er sequences and timing.
  3. Create Proper exports for animation.


Creating Quality Drawings:
Remember to use the layers to the right of your artwork.

Creating Proper Sequences and timing:

  • Under Windows: Select Timeline.  Below you can see an example of the timeline panel. Create a movie by adjusting the timing of your panels. Sliding your panels for easy use can be done by clicking between each drawing: (Seen down here at 15:01)
  • Remember to name each panel and include all of your information for your story!
EXPORT SETTINGS:

Go to FILE -> EXPORT -> MOVIE and FILE -> EXPORT -> PDF. Settings are below:



Monday, February 12, 2018

Homework for Wednesday: February 14th 2018

Short Films Examples:














HOMEWORK FOR THIS WEDNESDAY:

Buy a pack of index cards. 4" x 6" is fine!


Repeat this process 3 times:
  • Create three(3) small, 12-panel stories and illustrate the actions thereof! (In this case, "panels" refers to the number of index cards you use.)
    • Sketch out your story. Make it clear enough that we can understand what is going on in each story! There is no need for polished, clean lines and finishing touches. We will revise these stories in class!
    • USE ONLY 12 Panels! No more, No less!
    • If you are having trouble with stories, center an idea around a simple theme (examples below:)
      • Character drops an ice cream cone.
      • Dinosaur is big
      • Death buys lemonade from a girl.
      • A kid speaks with only sound effects
      • A huge bird tries to make friends with tiny birds.
  • Remember the 5 questions!
    • Who am I?
    • Where am I?
    • What do I want?
    • What do I do when I get what I want?
    • What do I do when I don't get what I want?
    • To do so, please show the CHANGES in ACTION in each drawing! Make sure you use all 12 panels! No more, no less!

NOTES FROM THE END OF CLASS:

  • common pitfalls of animated film development
    • TOO MUCH SETUP.
    • Character: TOO MANY CHARACTERS.
      • A character requires the audience to:
        • get to know them
        • understand their thoughts and desires
        • understand their wants.
        • SOLUTION:  Merge characters.
          • two half-developed characters —> one fully fleshed out character!
    • A ton of environments!
      • FOCUS ON QUALITY OVER QUANTITY
      • If all else fails, create an 18 second sequence that only has 1 CAMERA ANGLE.
    • CUTING THE CAMERA  AROUND TO HIDE A LACK OF SKILL
      • Example: I can’t draw feet, so I never show feet.
      • Don’t do this!  Pull the camera back and use less camera angles!
    • KEEP IT SIMPLE!