Wednesday, April 20, 2016

Homework for Monday:

1) Send me an email labeled "ProgressReport for (Name)" that includes information about the following.

  • Group Information
    • Where is your team in production?
    • How much does your team have left to complete?
    • What is your team accomplishing(working on) this week?
    • How will you have a finished version of your animation complete by May 2nd?
  • Personal Information
    • What are you currently working on in your group's production?
    • What have you accomplished already?
    • How has the experience of working with others been for you so far?
      • Organization?
      • Communication?
      • Time management?
      • Animating?
      • Design?
      • Environment construction?
    • What will you have accomplished by next week?
  • Questions
    • What questions about the production process are you having trouble understanding?
    • What do you feel are your greatest strengths and weakness as an artist and an animator at this point?
      • Strengths as an animator (techniques like lineart, craftsmanship, etc):
      • Weaknesses as an animator (techniques like lineart, craftsmanship, etc):
      • Personal strengths outside of animation: (like time management, organization, etc.)
      • Personal weaknesses outside of animation: (like timemanagement, organization, etc.)
    • What questions do you have about finishing your film?
    • What do you and your group plan to do to finish the film by May 2nd?
2) Continue work on your animation! The last week and a half of class will be the fastest in terms of turnaround time! Next class, we will talk about post production: What to do, what to create, how to turn all your shots into a finished film from your composite, etc.

3) Turn in an updated composite to the "COMPOSITE_4_25" folder on the server no later than 3:55! Time will be of the essence! Do not wait until class to complete such an important step!
As always, let me know if you have any questions!

Monday, March 28, 2016

Homework for Wednesday

As a group, bring to me the following:

  • A WEEK BY WEEK, DAY BY DAY production schedule for your animation!
  • A SHOT LISTING that shows the current progress of your animation content!
    • Stages of Artwork:
    • Sketches
    • Lineart
    • Cleaned Lines (Cleanup)
    • Color (Flats)
    • Color(final)
    • Principal Animation
    • SFX
    • Effects?
    • Compositing?
    • Complete
  • In the MOVIES folder, watch Little Witch Academia! =D

Wednesday, March 9, 2016

Video Drop Postponed Until Monday

Hello Class! While it may have been unexpected, the videos I intended to drop for you are experiencing some technical difficulties. (I'm looking for the best options for subtitling software and the like)

As such, I'll drop the videos I intended to have for you during spring break, on Monday instead!

However, your homework has been the same:
1. Revised story.
2. Revised character designs.
3. Revised environment designs.
4. Create an animatic for us to review in class!

While I said I'm happy and available for any questions and the like during spring break, I've only received questions from 2 students. So I assume that everyone is in good spots!

I look forward to seeing everyone after break!

Monday, March 7, 2016

PITCH SEASON!!!

The first major milestone within your studio is getting your first big animation production Greenlit! Greenlighting a Production means "approving your idea and allocating the necessary budget (in this case, TIME) to your film!"

To have a pitch successfully greenlit, you need to put together a presentational pitch that helps sell us, the NETWORK, on the story idea you have!  Below is a list of tips to get prepared!

ON WEDNESDAY: Have your film storyboarded with every possible design element ready to pitch!
Have all production materials complete! These include:
    • Expressive Character Designs (with tentative turnarounds)
    • Environment Designs
    • Additional art you have created to better flesh out the story. The more you show us to sell your idea the better!
Have your pitch 100% ready! We will start at 4:35, no exceptions.
    • Properly package your materials in a folder on a flash drive, or on the server so you can pitch clearly and best showcase your story for green-lighting.
    • ADVICE:  Practice your pitch! I am allocating 10 minutes for each pitch.  You probably want to complete your pitch in 7 minutes, so you have 3 minutes of flexible time. (You always take longer than you realize in the actual pitch)
    • Have each person in your group present a piece of your film! No exceptions!
CREATE THESE MATERIALS
    • Produce a sequence of storyboards to showcase on the screen for all of us to see!
    • Print out any materials you want us to see closely in the middle table while we watch your presentation! This includes character designs, environment designs, etc!
    • Create a design document for drawing your characters! I.E. a "how to draw guide."  This must be turned in by everyone on wednesday, and those who have approved stories will give it to their teammates for review.
A couple reminders:

1. You are already very busy this week. This is scheduled as such so you don't spend your time producing unnecessary content! Tell the full story enough to sell us on the idea, and make sure 

2. I'll be asking these questions on Wednesday:
  • How feasible is your film?
  • What is the estimated runtime? (how long will your film be?)
  • Do you see any big elements you will need to produce? (Audio? Special Effects? Animated characters like animals and the like you've never produced before?)
  • Other questions you don't know about!

3. You all have the potential to be great artists and storytellers. Everyone has a skill to lend to the animation process. GIVE IT YOUR ALL THIS WEEK!  This is your first foray into a professional career setting for animated short production!

MIDTERMS CHECKLIST:

The following is a specific detailed explanation for how you're turning in work for midterm grading. All midterm work for pitching is due at the beginning of class, Wednesday. All solo work is due no later than 11:59 PM, Thursday night.

I.  On the Server, in the "MIDTERMS_CHECK" folder, turn in final videos for the following assignments: (Look at my folder for an example on the server. All files should be videos unless otherwise noted.)
  • The weight project from the beginning of the semester.
  • The lip-synch project.
  • A folder with all the following elelements
    • A Design_Contributions folder, with all of the contributions you’ve made to the design of the film. This includes sketches, thumbnails, etc.
    • A “research_4_groupproject" folder, which includes all of the research and contributions for the animation.
    • A "storyboad_contributions" folder that showcases everything YOU worked on regarding the final version of your group’s storyboard.


II. In addition to that, in the “GROUP_MIDTERMS” folder, turn in the following:
  • A folder with your group’s studio as it’s title. (it’s currently marked as your individual names) Example: Shaw_Studios
    • Inside the folder you need A PITCH MATERIALS FOLDER that contains:

      • The FINAL storyboards for your animation you’re using for pitching on Wednesday.
      • potential character designs for your film. This includes a basic model sheet with a front view, 3 quarter front view, side view, 3 quarter side view, and back view.
      • potential environment designs for your film.
      • A tentative schedule for completing your project! Refer to the current schedule that I’ve provided below as a tentative list for completing your film in the server folder!


For the sake of midterms, as we have not covered color theory for animation yet, I will be grading the quality of your linework, modeling, and volume over the quality of your colored images.

(each standard is 20% of each assignment)

A. Craftsmanship: Line-art quality.  Are your lines clean? Is your character the focal point of your animation, or are the rough lines the focal point?
B. Modeling: How consistent is your character between every frame of your animation?  Do limbs get too thin and then too thick?
C. Performance: Are we captivated by the actions on screen?  Is your animation about the character? Are the performances believable and relatable if we look at your animation as an actor and as the audience?
D. Clarity of storytelling:  What is the story of each animation?  Is the story coming across?
E. Technique:  Are you demonstrating the principles we've learned in class?
  • Arcs - The way we add weight to how your character moves.
  • Easing - speeding up and slowing down of actions over time.
  • Staging and Positioning - (spacing)
  • Pacing - (Timing)
  • Anticipation
  • Performance
  • Weight and Flexibility


F: For the sound project, I’m also grading the quality of your lipsynch performance. Do your mouth flaps match the audio? is the audio clear?

Wednesday, February 24, 2016

Homework for Monday February 29th, 2016

Review the following homework assignment! I will be checking for this! You will be graded individually for this assignment!

Below are the chosen groups for the film.  Based on all the information I've received, I've divided the groups in the following. I have 2 groups of four in this setup, but if anyone is thinking about working as groups of 2, or has any questions, I am willing to switch groups around until MONDAY @ 5:30. (as long as all parties are in agreement,)

Selections are based on a mix of abilities, personal choices, etc. I did everything I could to make sure everyone's opinions were considered, save for a few personal elective choices.  If anyone has any complaints or concerns, contact me by email!

*in alphabetical order*
Group 1: Alexander, Jessica, Randell
Group 2: Alexia, Cortez, Conrad, Justice
Group 3: Emily, Sahina, Shelby
Group 4: Hector, Jeremy, Sarah, Taylor


A. Complete Everything from the blog post, Cinematic Storytelling 101.  Below is a listing of the final assignment from the blog post you MUST complete for Monday.

INSTRUCTIONS:  Find one short animated film (no longer than 10 minutes) online that inspires you to create great cartoons and movies.  Watch the film, then break down the story into each act, and each major segment.  Make an outline - by ACT - of what those major plot points are. 

Within that outline, be sure to point out these major sections of questioning:
ACT 1: (25% of your film's runtime)
  1. Who is(are) the protagonist(s)?
  2. What is the setting of the film?
  3. How does the film begin?
  4. What is the inciting incident? (What triggers the main plot of the story?  What is the protagonist looking for?)
  5. What is the major first plot point that moves the story into act II?
ACT 2: (50% of your film's runtime)
  1. What setbacks does the protagonist face in Act II?
  2. How does the protagonist deal with those major plot points?
  3. What is the second major plot point that finally kicks the protagonist's butt in gear? What is the jumping off point for Act 3?
ACT 3: (25% of your film's runtime)

  1. What is the climax of the film? Does the protagonist get what is wanted, what is needed, or something else entirely?
  2. In the Denouement, how does the film relax itself back to a state of equilibrium? How is everything resolved?
  3. How does the film end?


B. Read Chapter 2 and Chapter 3 of FRAMED INK!  We will be using both chapters during class next week!



C. With your group, brainstorm a number of ideas for your animation based on what we covered in class! Bring your ideas to class for us to work on Monday! We will create storyboards on that day.
  • Create concept art for your movies!
    • Create character designs and concepts.
    • Create environment designs and concepts.
    • Create an ongoing stack of reference imagery and inspiration from cartoons, movies, and artwork of your choosing! 
  • Create outlines for your story, with respects to THREE ACT STRUCTURE!
    • This requires you to make some time to converse with your group mates!  Exchanges numbers and contact information so you can begin developing a rapport with your team!
    • Use the illustration images and reference materials (see the previous blog post for details) and come up with some conceptual ideas for your story!
    • Mix and match ideas, and come to class ready to finalize a story idea! It is okay to work ahead, but bring multiple ideas so we can decide on a final idea during class. Our goal is to begin storyboarding by the end of class on Monday at the earliest, and the beginning of class Wednesday at the latest!

Wednesday, February 17, 2016

Homework for Wednesday, 2/24/2016

A. Find 1 or 2 people in class to work with for your film!  Talk with these people and come up with a proposal to work together! I need to know the following on Wednesday:


  • Who is in your group?
  • What are your individual strengths?
  • What are your individual weaknesses?
  • What kind of content do you want to create together?


Bring this information to me at the beginning of class on Wednesday!  I will take tallies, but as stated in class, I RESERVE THE RIGHT TO CHANGE GROUPS AROUND UNTIL THEY ARE FINALIZED! =D

In addition to that, review our notes from class today. Look at the films we watched in class. Look in them and make notes about how they capture the audience's attention!

 Here is a link of the videos we watched.
B. Read the following blog posts:

C. I also need everyone to review the following information below:

#1. Read Chapter 1 of Framed Ink. This covers film and cinematography techniques that will inform your decision-making process when choosing the best shots for your story. I mentioned that this textbook was a requirement this semester, and your first reading assignment will be this one. 

You will look at CHAPTER 2 and 3 on the weekend.

#2. Complete the assignment at the end of storytelling 101.

#3. Monday is a brainstorming day for the entire class, where we talk about animation filmmaking 101. Every student must come to class with a rough idea of the kind of story you would like to make. (As groups have not been selected yet, this may not be the story you create this semester, but we need to know where your mindset currently lies when it comes to cartoon creation.)

Bring the following:
An elevator pitch for a story. This is a 1-2 sentence description depicting what the story is about. You could bring multiple ones.

For each idea you come up with, bring visual materials that describe what each story is about.


Bring visual materials to help visualize the kinds of stories you would like to create!
Bring samples of both your own work (small, rough sketches of either character ideas, environment ideas) and screen shots of other movies and cartoons to illustrate the kind of visual art you would like to create by the end of the semester! Print out any visual materials you bring!

Cinematic Storytelling 101

1: Review these Sites on Scriptwriting:
  1. The 3 Main Elements of a Script:
  2. Jeffrey Scott's Website (super amazing writer for cartoons)
  3. A great resource for color selection and color thoery:

2.  Review the formula for a movie's "Three Act Structure" at these links:

3.  Find one short animated film (no longer than 10 minutes) online that inspires you to create great cartoons and movies.  Watch the film, then break down the story into each act, and each major segment.  Make an outline - by ACT - of what those major plot points are. 

Within that outline, be sure to point out these major sections of questioning:
ACT 1: (25% of your film's runtime)
  1. Who is(are) the protagonist(s)?
  2. What is the setting of the film?
  3. How does the film begin?
  4. What is the inciting incident? (What triggers the main plot of the story?  What is the protagonist looking for?)
  5. What is the major first plot point that moves the story into act II?
ACT 2: (50% of your film's runtime)
  1. What setbacks does the protagonist face in Act II?
  2. How does the protagonist deal with those major plot points?
  3. What is the second major plot point that finally kicks the protagonist's butt in gear? What is the jumping off point for Act 3?
ACT 3: (25% of your film's runtime)

  1. What is the climax of the film? Does the protagonist get what is wanted, what is needed, or something else entirely?
  2. In the Denouement, how does the film relax itself back to a state of equilibrium? How is everything resolved?
  3. How does the film end?

Notes on the Collaborative Art Process

While we have yet to select groups for our film, the time to select them is soon coming!  These are tips for maximum success when creating art as a team!

One of the important facets of artistic creation is the collaborative environment. Everyone must gain the important skill of being able to work with others!  It gives you new points of view for problem solving, and a chance to work on something much larger than an individual could produce in that time. Learn from each other, be willing to teach when necessary, and make something awesome!

Here are some tips to make the collaborative process easier and more enjoyable. 
Begin reviewing the following information and we will discuss on Wednesday!

1. Allocate responsibilities!
Every member is good at something. Spending 30 minutes in the beginning making a list of what everyone is good at, will help the group succeed in the long run!

2. Check in every two days as a group with progress updates!
You should not tackle this large assignment with an “everyone do their part, we’ll put it together in the end” attitude.  Instead, create a list of small, objective-based goals that will help you see your project through to the end!

3. Create a schedule!
Design a timeline that has, at minimum the following milestones!
  1. Story finalized! (do you need a script written? it may help!)
  2. Vocals recorded!
  3. Music begins production!
  4. All sound recorded!
  5. All sound effects created!
  6. Music is completed and ready to test!
  7. Audio mixing begins!
  8. In-Progress Track is fully mixed and ready to test!
  9. Final mixing is completed and ready to test!
  10. Music is revised!
  11. Final adjustments complete!

Those are clear objectives that help you make artwork within a group setting. Any large jobs should be broken up into smaller groups.  To help you better function, be willing to help someone with one part of their work with the added notion that that person helps you with your work as well!

4. Brainstorm ideas!  
Go one by one, across the entire group 4 or 5 times.  Pick a person to take notes, and write down every idea everyone has first!  Ask each other why the idea came to mind, and what quality scenarios could be made from the idea.  (The question mentioned just now is what you call an OBJECTIVE question. It gets you thinking in terms of specific goals, and not open-ended thoughts that often end with everyone going "I don't know...")

Sift through each idea with pro and cons lists and see what sticks from each idea! Find a way to incorporate something that everyone likes to create a piece that is greater than the sum of it’s parts!

5. Take turns leading and following when working together!  
If you have an idea, be willing to share it! But make note that you may be working with someone in your group who is usually more on the quiet side. Because of this, be willing to periodically ask the members of your group one of these simple questions:

"What do you think?  How can we get this done?  Do you think there is a better way?  What would you do differently?"

This encourages group participation and encourages critical thinking on all ends of the process!

6. The goal of collaborative art making is twofold: Make incredible art, and have a good time doing it.  

Follow the steps above to make the experience an enjoyable one!

7. Clear Objectives 2:

Be sure to have a goal for all class periods! Someone should take notes of all ideas mentioned.

8. COMMUNICATE!
Before you do anything else, make a list of everyone’s contact information. Emails, phone numbers, instant messengers, and even Facebook addresses if need be.  Once you have an idea you’re happy with, you need to make time during the week to meet together to make epic sound projects!

If you find that you’re having problems, nip it in the bud and talk it out early!  Be cordial, and try to avoid hostile language.  Be mindful that your idea of natural speaking patterns may not be the same as someone’s else. If you make controversial jokes, like to use excessive four-letter language or the like, make sure everyone else in your group is cool with it.  Yes, we're an art school, but you never know. It’s better to check early.

If you often have medical issues, or something unavoidable that you feel may cause you to leave from a collaborative session early, talk with everyone ahead of time.  The best thing you can do is communicate!

Make note of email chains! Start an ongoing conversation with your group mates and make use of the "Reply All" button!

UTILIZE facebook or skype for group conversation when not in class!

If you find that you have a dispute and you need a mediator outside your group, that is what I am here for. Let me know of the problem early, before it becomes much larger! (note: if you feel like you're on the verge of speaking with hostility and a few 4 letter words, stop, take a breather, and come back to the situation when you've calmed down.)

9.  Find each other's strengths!
Everyone, EVERYONE, is good at something.  And part of the collaborative process is finding out what someone else can do, that is done much better than you!  Being open and honest about this makes it easier for you to learn new strategies for alleviating your greatest weaknesses, while helping someone else do the same!  Be open, ask questions, and be willing to ask each other about processes you have yet to try!

----------------------------



One of the important facets of artistic creation is the collaborative environment. Everyone must gain the important skill of being able to work with others!  It gives you new points of view for problem solving, and a chance to work on something much larger than an individual could produce in that time. Learn from each other, be willing to teach when necessary, and make something awesome!

Friday, February 5, 2016

Homework for Monday, February 8th 2016!



A. Come to class with a solid idea for your lip synch animation!
    1. *You need A sentence for your character to say!
      1. Make sure the sentence is interesting. And think about how the body will be animated in ADDITION to the speech!
      2. Make thumbnail drawings and storyboards just like we did for our last project!
      3. Estimate the number of key drawings for the body language, and the TIMING for each key drawing!
      4. If you have multiple ideas, bring thumbnails and storyboards for each idea!
      5. You need to design a character for your animation!  It can be designed only for the waist up! Make sure I see a front, side, and 3/4 pose for your character!
    2. PICK AN ACTOR FOR YOUR PROJECT!
      1. it could be you, it could be someone else! Make sure if it is someone else, it is someone from our class! You will be the director for that person!
B. Read Pages 304-326 and page 348 in Animator’s Survival Kit Extended Edition!

C. Finish the exercise we started in class today! You should animate the following words:
1) Want(Wahnt), Dude(Doo), Pumpkin(PumH-Kin), Ladder(Lah-Durr), Distraction(Diss-Trah-Shun) Electric (E-LeK-TriK)

Wednesday, January 27, 2016

Homework for Monday: 2/1/2016!

1. Bring a brand new version of your animation, with the following!

  • More key drawings! (Preferably ALL the keys for your animation completed!)
  • Draw breakdown drawings for your animation! (These breakdown drawings should include all of the possible performance notes I mentioned with you in class!
  • Begin working on some of the inbetweens for your animation after completing Breakdown drawings and Key Drawings!
  • Make a blog for the class! Go to http://www.blogger.com and sign up with a new blog ready to use next class!
  • For our Lip Synch animation, come to class with a character, and ideas for a SINGLE sentence you would like to record on Wednesday!


Important dates to remember:

Wednesday, February 3, 2016:  The current weight animation project is due. We will begin working on vocals on this date!

Have a great week! =D

Wednesday, January 20, 2016

Assignment 1: Acting Performance Test Practice

Prompt: Animate a short, 6 second acting sequence of a character undergoing the following action:

Story: 

A character notices a heavy object on the ground, struggles to pick up the object, walks forward a few steps, and puts the object down on the ground.


Materials need for animation:
  • A character.
  • A heavy object.
  • An environment.

Instructions:
Design a set of thumbnails that tell the story of your animation. You are allowed to produce storyboards or an animatic if you so choose!

You will accomplish this by doing the following.

  1. Take the prompt and break it down into a sequence of actions.
  2. Figure out how many key drawings each action will take.
  3. Figure out how long each action occurs. (in seconds and frames)
  4. Make an estimate for the number of keys you will need to do this action.
  5. Divide the number of key drawings into the number of frames of animation each action takes. (divide number 4 into number 3.)
    1. <<this way, you are able to animate the keys of your animation in a faster manner!>>
  6. Draw you thumbnails for your animation, and bring your estimates for your animation to class for monday!

Note: I am NOT asking you to do your animated keys this weekend! I just want you to do a sketch, and develop an estimate for the number of keys you will need in your animation! If you have trouble doing this, do the best you can and bring in your estimate. We will begin animating next class!  

Have a great weekend! =D

Welcome to Spring 2016! =D (Course Syllabus)

Course# DM225: 2D Animation 1
Location: Mac Lab 4
Instructor: Michael Shaw
Time: Monday and Wednesday 4:00 - 6:30
Contact: mshaw@mca.edu
Office Hours:  1.5 Hours After Classes,
Monday and Wednesday, 6:30 -8:00.

COURSE DESCRIPTION:
Welcome to DM 225!  This class is an intermediate course in animation production. Each week we will focus on a different part of the production process and build towards creating a polished web portfolio and a short animated film of exceptional quality.  The class is geared to refine your current animation abilities while enhancing the traditional drawing and technical software skills you already have.  This is done through emphasizing the more nuanced parts of animation production: Design and Layout.  We will spend time researching different artists and jobs in the industry to have a firm understanding of best practices in a professional animation studio setting.


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own!

Interactive Demonstrations:
The best way to learn how to animate is to practice hard, and see how others animate!  This semester will have many interactive demonstrations on making quality animated works.  Each demonstration will be on an individual topic that you will be able to integrate into your current animation skill-set! Some of these demonstrations will be on individual concepts (like animating water) which will make it much easier to navigate unseen hurdles during the film production process!

Projects:
Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated film. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!

Fields of Study Include:
I.  Animation Exercises and Practice: Flexibility, Weight Distribution, Performances, Volumetric Animation Effects, and more!
II. Conceptual development and preproduction:  Visual Storytelling Research, Layout, Environment Design, Character Design, Story Design
III. Pitch Season: Pitching your short film in a class jury to be green-lit to production.
IV. Production: Producing an animated film as a team, gaining experience in the different job duties of an animation artist.
V. Post-Production/Compositing:  Utilizing school facilities and technologies to complete and refine your animated film.
VI.  Career research:  (Interspersed throughout the semester in every assignment.) This includes internship research, your value as an animation artist, creating portfolio content, demo reels, submitting to film festivals, and more!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of audio production.
Students will be able to coherently communicate the content their audio productions.
Students will demonstrate the time management skills necessary to complete the entire sound creation process.
Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time.  We will start class @ 4:20 every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences result in a loss of one letter grade. Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Often, this will be the day before the class, to give students time to listen to, and review other students’ work.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.  When it comes to late assignments, assignments will drop a letter grade each day they are late. After 3 days, I will not accept your assignment.

Supplies: (you will be required to keep a blog for this class!)
1)    1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar (for those of you who elect to work traditionally) Additional paper can be purchased for $35.00. Notify me ahead of time, in case we need to order more.
2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
3)    $100 Deposit to check out audio equipment. (optional) Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department.
4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform. IT IS IMPORTANT TO ACQUIRE ONE AS SOON AS POSSIBLE, as students no longer have personal accounts!
5)    Light Box: for those of you who elect to build one from scratch, gather the supplies at this link, and meet me in class! http://mca-dm200.blogspot.com/2014/08/lightboxohrama.html
6)    TEXTBOOKS:
The Animator's Survival Kit, Expanded EditionA Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00)
Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)  http://www.amazon.com/Your-Career-Animation-Survive-Thrive/dp/1581154453
7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!

GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
Immediately submit an online tech request to report any problems with a lab computer or printer. 
Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
No Food or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.


Course Content and Title IX Reporting

Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.
EPA MANDATE:
Memphis College of Art students and faculty are required to follow the      standards detailed in the "EPA (Environmental Protection Agency) Materials Handling Protocols - September 2007"

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Below is a calendar of topics for the semester. *This is subject to change, based on class performance, unforseen events like inclement weather, etc.*