Wednesday, April 24, 2019

Finals Checklist



On Sunday, May 5th, please make sure you have the following items turned into the server. For each project, you should turn in two folders: (1) Your toonboom harmony and storyboard folders so I can check the art itself and (2) renders, photographs, or scanned in images of any other content you have created. I have created a FINALS folder on the server with a clear example for how you should save everything. Below is the same information, listed for your convenience.


Proper naming conventions for your folders are also listed. Remember to convert all videos! (open your movie after exporting it, and re-save the file).


Project 1: Your Lip-sync Project

  • p1_designs (designs for your lip sync character)
  • p1_projectfiles (project files for your animation)
  • lastname_lipsync_animatic.mov 
  • lastname_lipsync_final.mov
  • p1_referencematerials (any references you shot or recorded for the project)

Project 2: Your Special Effects Project

  • p2_designs (design materials for your special effects project)
  • p2_projectfiles (project files for your animation)
  • lastname_finalFXmovie.mov (the final movie of your animation)

Project 3: Thumbnails for your short film.

  • p3_thumbnail_drawings (all thumbnail drawings you have created for early samples of your film)

Project 4: Preproduction materials for your short film.

  • p4_animatic (animatic for your film, created in toon boom storyboard pro)
  • p4_conceptart (any and all concept art for your film including...)
    • character designs (model sheets for your characters)
    • environment designs (locations for the action)
    • prop design (important items used by your characters)
  • p4_storyboard_PDF
    • a 3-panel horizontal (minimum) storyboard PDF file of your film, including all action notes.

Project 5: Production materials for your short animated film.

  • p5_individual_scenes (individual final movies for each scene of your film)
  • p5_project_files (project files for each scene)

Project 6: Editing and Postproduction for your film (including your Final Cut)

  • p6_finalFilm
  • p6_PremiereFiles (any files you used to edit your movie together, can include after effects scenes)

P7: Extra credit: Any 6+ second sequences you have created in your spare time.

  • each file should be named [lastname_nameOfActionInScene]

Monday, March 25, 2019

This week: Finalizing our Preproduction and Moving on to Animation!

From this point, everyone will adopt a different timeline for their respective projects! We will go through a check making sure people have the following contents:

  • Quality Character Design Samples
  • A Great Animatic
  • Clear Storyboards
  • and Interesting Environments!
Don't start animating until you have each of these things! The development process is something you need to learn and understand fully! I will do my best to communicate the nuances of animation production to you in the following days!


For Wednesday:  Bring in any reference materials you need to either
A: draw environment drawings
or
B: Start animating your characters!

Also, Check out the AN225 Server folder. I have dropped in a video file called "The Making of Little Witch Academia."  The movie is 45 minutes. Watch it so we can talk about it next class!



Notes from class today:
Today, we did a storytelling exercise with a card game called Joking Hazard, where you could pull cards from your hand to make interesting stories!  This game, as we mentioned today and we will show Wednesday, is a great way to see what the animation process is like!

Notes from class are below:

Monday, March 18, 2019

Class Cancelled

Hey Class!  I got unlucky with the changing weather. 

On the bright side, I should be better in time for Wednesday.  I know, in your respective class, we're continuing a big project we're working on. For now, consider today to be a day where you have a little extra time to wrap up any progress you were making on your projects over spring break. Wednesday will be a day where I'll review everything you've worked on so far, and help steer you in the right direction for what comes next.

Tuesday, (instead of today,) I'll drop information across all class blogs for you, just to help prepare for the following next steps of our projects:

AN225: Layout and Character Animation.
AN310: 3D Batch Rendering and Filming with Manual 3-D Cameras
AN299: Mastering Audio, Non-Linear Editing, Mastering, and Distribution

Apologies for not being able to see how refreshed everyone is after spring break! I look forward to seeing all of you again soon!
~Shaw

Wednesday, March 6, 2019

Notes for today, and Homework for Monday, March 18, 2019

“HOW TO DO THINGS THE WAY YOU WANT TO DO THEM (career, art, skills, etc.)”

  • 1. Find and know your heroes and heroines (the people that have made the art you want to make).
    • Resources:
      • Tumblr
      • Facebook
      • Youtube, and other video sites.
      • Bechance
      • LinkedIn! - A great way to see official artists CURRENTLY WORKING in positions you are interested in!
  • 2. Find a visual language (style) for your film that gives you both the time and “look” you want to develop in your own artwork!
    • Don’t JUST look for a look that only looks great, or a look that is “easy enough to do.” Find a balance between both methods!
    • If you stick to what you already know how to do (how you currently draw, or paint or color, etc.)  You will create the elements you know how to create well, but anything outside your skill set will be heavily difficult for you to do, and you will probably ignore trying to get better because you are in your “COMFORT ZONE.”
  • 3. Keep it as simple as you can!
    • SERIOUSLY.
    • A “strong” idea is not necessarily always a “complex” one. It can also be a streamlined thought executed at a high level, or a tiny idea that is spoken in a way that the MAXIMUM number of people understand it.

ASSIGNMENT FOR MARCH 18th, 2019

  • Come to class with the following:
    • A FULLY developed storyboard in Storyboard Pro. Export a PDF of your storyboards!
    • A FULLY developed animatic from storyboard pro. Export a movie file of your animatic!
    • CHARACTER designs including
      • model sheets
      • sheets of facial expressions and character poses of your character doing “stuff”
      • environment designs of the places your characters WILL be in your film
      • Color your model sheets and designs! Your animatic can be black and white with greyscale shadow in areas. (refer to the examples on the blog)
  • Remember I have added a Resources folder on the server that contains items that will help you on your preproduction journey!

Wednesday, February 27, 2019

Homework for Monday, March 4th

Develop the animatic of your chosen story! Bring the completed animatic to class. Be sure to start by implementing the drawings you have already created before adding new ones. Remember to flesh out the actions of your story!

If you want to go ahead, take care of parts of your animatic in this order.

  • Integrate your thumbnails.
  • Time your animatic in a rough sense with thumbnails only.
  • Start adding drawings to flesh out the action within.
  • Time your animatic again. Each time you do, you will improve the flow and pacing of your story.
    • Extra note: Keep your animatic within the 30 second time frame.
  • At this stage, you will probably see some stuff you can take out. Be willing to remove elements of your story that don't work as well.
  • Once you like the art, start adding camera angles.
    • remember to draw arrows on panels to indicate important movements from one panel to another!
  • Once done, make a 960x540 movie and bring your thumbnails from sticky notes and index cards, your storyboard pro project files and your animatic to class!

TIP: Look for finished storyboards online to get a good idea of what makes a "quality" animatic sequence!

Example below: Spongebob Squarepants






Example Below:  Batman The Animated Series



Example Below: Avatar: Legend of Korra - Pro Bending Competition




This is a good example of how you can integrate 3D models, photographs, and other elements into your animatic!  Using outside sources can speed up the process of producing something clear and easy to understand for audiences!



Example: Gravity Falls





Example: Adventure Time


Monday, February 25, 2019

Motivational Comic: "Be friends with Failure," and "Fun Gets Done"

https://doodlealley.com/2013/10/28/fun-gets-done/

https://doodlealley.com/2012/10/10/be-friends-with-failure/

For Wednesday: Continue taking notes on your story ideas! Continue making changes and updating your stories based on the exercise we used in the previous post! On Wednesday, we will start class choosing one of our stories to adapt for our films.  We will also talk advanced scheduling, and build some calendars to target each part of our film in a reasonable, manageable, creatively fulfilling way!

In short: LIFE SKILLS, YO!

Make notes of the following:

  • Strengths of the film.
  • Weakness of the film.
  • Strategies you have to complete the film in a month!
  • Strengths of your artistry with respects to the film.
  • Weaknesses you want to work on.

Questions you have to develop your weaknesses while building on your strengths?

Notes of Story Development and editing

STORYTELLING NOTES:
  • Name
  • Date
  • Tentative Titles of your Three Stories
  • Brief synopsis of the stories themselves:
    • Who is the story about?
    • What is the problem/challenge the character faces?
    • How does it end? (if you are still not sure about your stories, starting at the ending and working backwards is a great idea!
  • Who, from class, did you talk with about your stories? (At least 2 people)
  • What feedback did you receive?
    • What was the strongest and most successful part of each story?
    • What was the weakest?
    • What solutions were offered?
  • What changes did you make to your stories? What new material have you brought to class?

If you were absent, add the following notes to your sketchbook, and complete the exercise below!  It should take about an hour to an hour and a half. Once finished, use this method to improve all of your stories!

------------------------------------------
CONSIDERATIONS: "How to write a better animated story!"
Before you edit your story, you should consider these five things:
  • 1.  Feasibility: Can it be done?  Number of characters, environments, etc.
    • New Term: "Character seconds:"  The number of actual seconds of animation you produce in a film, per character.
      • If you are animating a 30 second story, and there are 2 characters on screen the whole time, you are actually creating 60 seconds of animation! (30 seconds per character!)
  • 2. Great Examples of Character Animation!
    • Your portfolio will need samples of characters acting on screen, with clearly defined movement.  It serves as the foundation of any good, competitive animation portfolio!
    • The thing we remember most about our animated 
  • 3. Is it Interesting? Why?
    • What makes the story interesting to you?  To other people? If your story has some element that generates intrigue, or curiosity in the audience, you're on your way to making an interesting film!
  • 4. Does the story have a clearly defined ending?
    • Amazing films have been completely destroyed by a muddy ending. You should resolve your conflicts, resolve the problem, and let us know what happens in the end!
  • 5. Be able to answer these three questions about your story:
    • Who is it about?
    • What is the problem the character faces?
    • How does it end?
      • Does the character succeed? Fail?
      • If you are not sure about what to do with your film, starting with the ending and working backwards is a great place to start!
  • 6. REMEMBER: Great writing is constructed.
    • Great stories are built over time! KEEP WHAT WORKS and GET RID OF THE REST!
    • As an animator, the best advice I can give you is to "be willing to throw away a drawing at any time!" Making new drawings and improving incrementally is part of the process!
  • 7. As a final note: If you are ever not sure about a storytelling decision, pick something, anything, and just go with it.  You will learn more by trying out a strange idea than you would waiting for the perfect idea to come.

------------------------------------------



--------------------------------------------------------

 Workshop:  STORY EDITING FOR ANIMATION:

--------------------------------------------------

In your story: 
Find a portion of the story you know works well.
  • write down: Why does ________ work? / Why do “I” like _______?
  • mark them with a star!
Next, write down this question (or a question like it): What qualities do I have in panel/sequence “______” that is missing in my other panels?
  • can refer to anything
    • story devices, cinematography, art, characterization, audience reaction, anything.

In about 4 minutes: make a list of every change you would make to your story to make every panel share the same level of quality.
Select the two brainstormed ideas you think will be most successful.
  • underline them, highlight them, put a star next to them, try anything.

Using two index cards, (or a number of them for future projects), make a change to two sections of your story to improve the whole film.
  • use the two brainstormed ideas you underlined in your notes!
  • use one card for each idea!
  • make two changes to your film, and then review the whole story!
  • Draw a new panel for that shot. Replace the old one. Don’t worry if the film is not 100% better. We’re looking for INCREMENTAL growth! Great works of art and cinema are built over time, not all at once!
Take 15-25 minutes to improve your stories!
  • This should help you better flesh out your stories, and start to develop a sense of which ones you really like, and which ones you want to change.

Next: Split into two groups of 2! (if you were absent, contact a classmate by facebook, email, or some other method!)
  • Person A: Give a brief synopsis of the story. Pitch! Be active in your speech and acting!
  • Mention the biggest problem you currently face with the story (what is working the least?) Ask Person B about possible solutions!
  • Person B: Offer solutions first. Then, make note of anything that is currently working well in each story, and any other constructive comments you may have.
  • Switch!
Next step: Take 3-4 minutes to brainstorm some ideas you have about “DEVELOPING THE VISUALS” of your film?
  • Designs you would like to try?
  • Shot choices you are unsure about.
  • Drawing skills you would like to develop.
  • Drawing skills you would like to refine.
  • Things about the design you think are missing from your film!

Share ideas with each other about strategies to apply to your stories!
  • Include any websites or references, other films or sequences to look at, etc.

After everyone has shared visuals, share any other thoughts you have about your film ideas and your stories!

  • The point of this class is to develop a process to direct yourself and figure out solutions to your own problems.  The biggest hang-up any film-maker has during the movie-making process is making decisions! The better you can make decisions, the easier it is to improve as an artist, animator, and film-maker! =D

--------------------------------------------------

Once you have completed this, you may begin to see why this exercise is important.  It trains you to be self-sufficient in developing your specific ideas, while keeping you focused on the big picture of each story!  It helps you articulate your challenges and successes! It also helps you stay open-minded about making new decisions.  

We are always more confident about helping others than we are with helping ourselves.  By the end of the semester, I hope each of you can gain some extra confidence in your animating and art-making abilities! =D

If you are uncertain about the length of your story, scan your drawings, import them into storyboard pro, and take 30 minutes to make a short animatic of your 12 panels!

If you have any questions about this exercise, please let me know!

Sunday, February 24, 2019

MIDTERMS CHECKLIST

Midterms Checklist:

On Wednesday, February 27th, please make sure you have the following items turned into the server. For each project, you should turn in two folders: (1) Your toonboom harmony and storyboard folders so I can check the art itself and (2) renders, photographs, or scanned in images of any other content you have created.

Proper naming conventions for your renders are also listed.
Project 1: Your lip-sync project
  • [project files, rendered video of the end result, and any references, character design and environment designs you have created.]
  • Animatic/storyboards [lastname_lipsync1]
  • Final video: [lastname_lipsync2]
Project 2: Your special effects project.
  • [project files, rendered video of the end result, and any references, character design and environment designs you have created.]
  • Final video [lastname_fx1]
Project 3: Current progress on your first short animated film! Include the following:
  • scans of your thumbnails (ideas you have created on index cards or sticky notes)
  • any design materials you create this week, and any edits you have made thus far!
  • As we are continuing working on these projects, I am only looking for the progress we have made thus far!

Wednesday, February 20, 2019

Homework for Monday, February 25th, 2019

Great work this week!  For your weekend assignment, you are to create and bring to class THREE(3) STORY IDEAS for your solo film!


  • Each idea should be developed using the in-class exercise we have done in class. Remember, that when you get to the final step listed below, you should keep developing panels in increments of 3 until you have 10-12 panels for your story.
  • YOU ARE NOT ALLOWED TO GO OVER 12 PANELS!  This is to keep your stories within the 30 second time frame.
  • RUNTIME FOR FINAL FILM: 30 Seconds
  • Subject: Any of your choosing!
  • If you were absent from our in-class exercise, you will need to show proof of completion of these three sets of story ideas in class on monday!
  • In addition, start designing any elements for each of your stories that you deem important! Draw sketches of important items, characters, props, environments, and anything else. In this early stage, the more you do, the better off you will be!

On MONDAY, I will post your project submission method for midterms. Make sure you have rendered files of each assignment you have completed so far!

Class Start Time @ 9:20 Today!

Hello Everyone!

Due to unforseen events, our class's start time will occur at 9:20 today.  As soon as I arrive, we will get started on our in-class exercise.

See you then!
~Shaw

Monday, February 18, 2019

Homework for Wednesday, Feb 20th:

Come to class with the following:

  • Index cards! *3x5 or 4x6 is fine. Just make sure you have at least one blank side to draw on. We will be recreating our storytelling exercise today!
  • Pencils, pens for inking, some type of additional media for coloring on index cards.
  • A pack of thumbtacks for yourself!  A small pack of 30 is fine.
  • Three ideas for films you would like to create! (Draw some rough sketches to speed up your workflow in class on wednesday! If you want to do our exercise for each story, feel free! We will continue developing tomorrow!)
  • Your lightpad for seeing through your art!
Watch the following video This video provides some additional notes on storytelling methods!

Speaker: Kent Osborne
Talk: Bringing Adventure Time to Life
(providing insight to Cartoon Network's storyboarding and writing development practices.)




NOTES FROM CLASS ARE WRITTEN BELOW, INCLUDING STEPS TO REPLICATE OUR CLASS EXERCISE!

SHORT-FORMAT ANIMATED FILM PRODUCTION

  • Animated short: Usually 7 minutes or less.
  • Most for students: 1-3 minutes.
  • Question: What do you create? And who are you creating it for?
    • There IS an audience out there for the kind of content “I” want to create. I just have to bring it to them.
    • VISIBILITY! (ideas, intent, and artistry!)
  • Ask yourself: What is the purpose of my art (animated film) for…
    • My portfolio and professional stuff
    • The art itself
    • For “me”?

STORY DEVELOPMENT!
  • “script-based” story development and “storyboard-based”.
  • both methods can have “story structure” applied to them.
  • Story structure: The framework behind your story. Story Structure is designed to help make your story more interesting!
    • Examples:
      • Three Act Structure: “Television format, the most commonly used form of storytelling on TV.” (beginning, the middle, and the end).
      • Nine-Act Structure:  Three Big Acts of a Movie, composed of little tiny “three acts”
      • FIVE ACT STRUCTURE: Commonly used in plays. Focuses on introducing the world, characters, problems, challenges, and solutions in that order.
      • TWO ACT STRUCTURE: Commonly used for time skips, or setting the stage of important events in ACT 1, and presenting the fallout of those events in ACT 2.
    • SHORT FILMS: You want to get their attention in the FIRST, THREE SECONDS.

WHAT IS THE MOST IMPORTANT PART OF YOUR STORY?
 THE ENDING!
  • Why? The ending, resolves the story, and leaves the lasting impression on your audience! If you know what your ending should be, you can BUILD BACKWARDS from it to the beginning of your story!

NOTE: USING THREE ACT STRUCTURE TO MAKE LONGER FORMAT CONTENT
  • Strategies:
    • Sweeping Narratives:  Short stories that build to an epic conclusion
    • Isolated Events:  Episodes that can be watched in any order that covers that character’s life in moments

IN CLASS STORYTELLING EXERCISE: ( Get 12 sticky notes in front of you, and then answer these 4 questions in your notes)
  • who is your character?
  • what does your character want right now?
  • Does your character get it? Yes or no?
  • How do they react?

Then! Using your sticky notes (thus forth called panels), create the following! (time limits are in parenthesis)

  • Panel 1: Draw your character! (2 minutes)
    • On the back of panel 1: Draw what your character wants! Starting with a desire keeps your story character focused and makes it easier to construct your narrative!
  • Panel 2: Draw the ending to your story! (2 minutes!)
    • As a reminder, the story does not have to focus on the need. it just needs to wrap up using the elements you have established!
  • Panel 3: Draw the beginning to your story! (2 minutes!)
    • Figure out a way to set up the final events that take place. If we end “here,” where do we begin?
  • Panel 4:  Draw an event that takes place in-between the beginning and end of your story! (3 minutes!)
    • Do you draw an interesting struggle that takes place? Do you draw a scene that becomes the climax of your story? Or something that leads us into the events that takes place?
  • Panel 5 and 6: At the same time, draw two events that flesh out your story, between the beginning and ending. (4 minutes, divided up as you choose between two panels)
    • What is currently missing from the story to have it flow better?  Do you want to add any interesting plot twists? Or have some additional event that raises the stakes of the situations?
  • Panel 7:  Add a final panel. This panel can go anywhere. (3 minutes)
    • This panel can be used to give more motive to the beginning of the story, or the ending, or flesh out some events within. You can also erase and change some of the events you have already drawn.
  • Once done, take panels 2-7, lay them out in order, and look at the events!  See if the story is coherent and flows well, and show it to others!  Make notes on ideas that would make the story easier.

Monday, February 4, 2019

Notes from Class and FX Animation Project Notes!

Practical Animation Advice for THE FX PROJECT:
  • Question: How do you make the most of the time you have?
  • YOU DON’T HAVE TO WAIT TO DO GREAT IDEAS!
    • You just have to make the idea MANAGEABLE within the time frame.
  • EFFECTS ANIMATION: the overall IMPACT of that effect.
    • how it looks, how it moves, how realistic or stylized it is
    • YOU CHOOSE these elements!

PROJECT:
  • Research a cool effect you would like to do. When we speak of effects: We are speaking about ELEMENTS and FORCES:
    • fire
    • smoke
    • water
    • plasma (lightning)
    • flashes of light
    • impact frames
    • motion blur (any other speed frames)
    • cloth
    • and many more!
  • Find a video or videos online of the effect you would like to do.
    • if you find multiple ones, make sure at least half of your research comes from real-world examples (IRL)
  • Figure out a short SIX SECOND(6) sequence to animate (storyboard and animate) that demonstrates applied use of this element and effect
  • PREPRODUCTION: STARTS TODAY.
    • it is okay to think about what colors you want your EFFECT to be, but DO NOT do anything else with color before class next monday.
  • PRODUCTION STARTS THIS WEDNESDAY AT THE BEGINNING OF CLASS AND ENDS NEXT WEDNESDAY AT THE END OF CLASS.

IMPORTANT CONCEPTS FOR FX ANIMATION:

  • emitters - the origin of that effect or element. Where does it come from? What energy is used to make it move?
  • direction - where is that effect going?
  • gravity - how gravitational force effects the way that element moves.
  • decay - how the element disappears over time. Does it evaporate? turn into another element? etc.
  • impact - how much force the element creates when it comes in contact with another body.
  • stickiness - how much the element attaches to another object.
  • body - The entity that is the object itself. Each element effect, and the objects it come in contact with are bodies. What’s important to remember is that each body has different classifications attached to it! You want to pay attention to which body is the GREATER FORCE and which body is the REACTIVE FORCE.

Great Posts to Study for This Week!

This week's topics: The Animation Production Pipeline and FX Animation!

Animation Production Pipeline:

Preproduction

  • Story Outline or Script
  • Thumbnails
  • Character and Environment Designs
  • When story is approved: Figuring out your production budget. (Time and resources needed to create it)
  • Storyboards
  • Animatics
  • Layout
  • Sheet Timing
  • Scratch Tracks (Sound effects and Voice Work can be done early to get a better feel for the content)
  • Hero Shots (Single images showing how the final version of the film should look.
  • Scheduling: Figuring out a date to complete your film and the small milestones needed within.

Production

  • Key Animation
  • Breakdown Frames Creation
  • Inbetween Animation
  • Cleanup (Lineart)
  • Color Art and Painting
  • Painting Backgrounds
  • FX animation
  • Title or Credit Animation (if you are designing the beginning and end cards of your film)
  • (Business note: You would probably wa
Post Production

  • Audio (Sound Effects and Voice Work if not done already
  • Editing (Taking your animated shots and putting them together in a program like premiere)
  • Special FX: any additional effects that needs to be added to your content.
  • Title Sequence and Credits Sequence Animation and Compositing
  • Mastering (Balancing audio levels)
  • Producing a final cut ( Editing everything together into a final mix for people to see.)
  • Distribution (exporting your content to all file formats and distributing it via dvds blu ray discs, the web, etc.


LINKS:

Thumbnails to Animatics:  A great document about managing an animation production!
http://floobynooby.blogspot.com/2016/11/thumbnails-to-animatics.html

A blogger site with great examples of FX animation: FlashFX.blogspot.com

The Slow Mo Guys: A Compendium of everyday (and not so everyday) activities filmed in slow motion:  https://www.youtube.com/user/theslowmoguys


Goals for this week:
1. By wednesday: Produce a complete FX animation shot. (6 seconds)
2. Start figuring out what you want to do for a 30-second short film.



Wednesday, January 23, 2019

PROJECT 1: DIALOGUE AND LIP SYNCHING!



To review your animation skills and introduce some new ones, you will create a short 6-10 second animation where a character of your choosing acts out a sentence or phrase!  For this project, you will create all elements -- from the audio recording itself, all the way down to the animation and editing.  We will step through each portion of this project together, making sure we develop good animating habits that makes our production life much easier!

READING MATERIALS:
For this project: Refer to Chapter 1 of Framed Ink, and The following pages of The Animator's Survival Kit:  
  • Facial Flexibility : pages 246-251
  • Dialogue Chapter:  304-326.

Wednesday 1/16  -- Recorded Dialogue
Wednesday 1/23 -- Review animatics and cover Lip Syncing strategies. Begin animating your sequence over the weekend!
Monday 1/28 -- Review animation progress and improve acting. Talk color for animation.
Wednesday 1/30 -- 2.5.2018: Project checkpoint! Begin discussing next project and review current one!

I will grade based on the following:

  • Character Performance: Your character needs to MOVE! Bring your character to life and make that character move with purpose!  Your character should embody the words spoken, and react in a believable way. (read: believable as in "the audience can attach the words spoken to the character acting."
  • Draftsmanship and Craftsmanship: New class, new expectations of craftsmanship and quality! The final version of this film should have clean lineart, and clear animation! We will cover methods on producing this!
  • Scheduling: Can you meet each milestone for this project? Can you accomplish each step of your production pipeline? Do you know how to create a manageable art project for yourself?
  • Character Design:  Is your character easy to read? Can we clearly see the character? Are you using formal elements of art (discussed during the project) to build a visually striking design?
  • Environment Design and Cinematography:  Are you using the rules of cinematography to properly position your character in front of the camera?  Are you utilizing the space of your scene in the best way possible? Do you know why the camera angles you choose and the environment you draw works well?


NOTES FOR PRODUCING BETTER ANIMATED CONTENT: (copy these to your notes for review)




  • You should follow steps 1-7 that we have outlined for producing your animation:
    • 1) Record Audio
    • 2) Storyboard Core Actions (These are your Beats with double as core actions)
      • Beats: Defined as the change in action.
      • start with the minimum number of drawings needed to capture beats.
      • add more where necessary.
    • 3) Storyboard "Personality Drawings" that enhance core actions! (Breakdown Drawings)
      • a good idea: 1 breakdown drawing for each key.
    • 4) Begin mapping core mouth movements for lip-synching! You can do this in storyboard pro or toon boom harmony.
      • refer to the pages in the Animator’s Survival Kit and the image below for notes on Lip-Synching
      • Facial Flexibity: Pages 246-251 in A.S.K.
      • Dialogue Chapter: Pages 304 - 326 in A.S.K.
      • Draw “mouth flaps” for the core phrases! Remember that lip synching covers the main parts of the word, not every individual letter and syllable.
    • 5) Add Lip-synching “Accents” for each phrase.
      • In this step, you are drawing new panels, with only the head and mouth, and necessary parts of the body only, to accentuate your actions:  A good example of this can be found here: https://www.youtube.com/watch?v=TA6JfNMbjlU#t=0m22s
        • the idea is this: your breakdown and key drawings already have defined body poses. Take this time to focus on the head and mouth!
      • Export a test of your animation.
      • If it looks good, then start copying and pasting body poses from your keys and breakdown drawings.
    • 6) Add In-between animation drawings!
      • add drawings that flesh out the action! These will be flourishes and other movements that help push the action forward!
    • 7) Clean up the animation!
      • Go back over the animation on a new layer and clean up your lineart!

If you finish all of these steps, you should be able to come to class with a really professional, high-quality animatic that we can easily turn into a finished animation!

In your sketchbook: Make bullet points, or write a paragraph about animated sequences you find on http://livlily.blogspot.com or other sites.

  • make note of the following:
    • body language: what words are emphasized in action?
    • acting: how does the artist create a convincing performance? What parts of the animation are key poses/actions?
    • flourishes: are there certain parts of the animation that serve as accent

Storyboard Pro Review:

Hotkeys and shortcuts:  Remember you can go to the settings to create shortcuts! To do so:
  • open your preferences window under —> STORYBOARD PRO ——> Preferences.
  • Clicking the Grey box next to the Clear button, followed by typing the key you want will let you create hotkeys for yourself to navigate Storyboard Pro Easier.
  • Create the following hotkeys:
    • Under LAYER:  Add Layer ( L )
    • Under PLAY / Navigation: Play: (Shift + Spacebar)
    • Under Storyboard: Add Panel: ( P )
    • Under Storyboard: Add Scene: ( Shift + S )
    • Under Storyboard: Duplicate Selected Panels: ( Shift + P )

When creating a storyboard and animatic, you are primarily working with 3 different goals in mind:

  1. Create Quality Drawings
  2. Create Prop[er sequences and timing.
  3. Create Proper exports for animation.


Creating Quality Drawings:
Remember to use the layers to the right of your artwork.

Creating Proper Sequences and timing:

  • Under Windows: Select Timeline.  Below you can see an example of the timeline panel. Create a movie by adjusting the timing of your panels. Sliding your panels for easy use can be done by clicking between each drawing: (Seen down here at 15:01)
  • Remember to name each panel and include all of your information for your story!
EXPORT SETTINGS:

Go to FILE -> EXPORT -> MOVIE and FILE -> EXPORT -> PDF. Settings are below:



Monday, January 14, 2019

Welcome to 2-D Animation! Happy New Year!


COURSE# AN225: 2-D Animation
Location: Mac Lab 3 – Room 004
Instructor: Michael Shaw
Time: Monday and Wednesday 9:00 AM – 11:30 AM
Contact: 901.282.3902 | mshaw@mca.edu
Office Hours:  Monday and Wednesday: 6:30 PM – 8:00 PM, Mac Lab 3 (Room 202)

COURSE DESCRIPTION:
Welcome to AN225!  This class is an intermediate course in animation production. Each week we will focus on a different part of the production process and build towards creating a short film of exceptional quality and a portfolio of art that demonstrates your understanding of animation production methods. The class is geared to refine your current animation abilities while enhancing the traditional drawing and technical software skills you already have.  This is done through emphasizing the more nuanced parts of animation production: Design and Layout.  We will spend time researching different artists and jobs in the animation and surrounding animation arts industry to gain a firm understanding of best practices in a professional setting! We will also explore the processes and challenges of independent animation development to help you find a way to best apply what you learn in class. I encourage you to consider methods, techniques, and philosophies of animation that you have never done before. Part of this class is about encouraging you to experiment as you develop your own artistic voice!


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you the confidence and understanding to practice new techniques on your own!

Interactive Demonstrations:
The best way to learn how to animate is to practice hard, and see how others animate!  This semester will have many interactive demonstrations on making quality animated content.  Each demonstration will be on an individual topic that you will be able to integrate into your current animation skill-set!  For example, our first project: An animated portion of dialogue will help you explore the methods of syncing audio to the action of a character on screen.

Projects:
The class is divided into multi-week projects that are designed to incrementally build your confidence and competence in animation and production. Checkpoints will be specified with final due dates issued later on in the semester.  Ample time will be given during each project for evaluation, reflection, and revisions until you create works of art you can be proud of! As the class will move quickly, make sure you stay on top of your assignments so you do not fall behind.  We will be sure to explore techniques that boost your craftsmanship as well as your speed as an animation artist.

During the semester, the class will also participate in a group assignment, where you will work as a team to produce an animated short of your choosing!



Fields of Study Include:
I.  Animation Exercises and Practice: Flexibility, Weight Distribution, Performances, Volumetric Animation Effects, and more!
II. Conceptual development and preproduction:  Visual Storytelling Research, Layout, Environment Design, Character Design, Story Design
III. Pitch Season: Pitching your short film to the class so it can be green-lit for production.
IV. Production: Producing an animated film as a solo artist and as a team, while learning about the different job duties of an animation artist.
V. Post-Production/Compositing:  Utilizing school facilities and technologies to complete and refine your animated film.
VI.  Career research:  (Interspersed throughout the semester in every assignment.) This includes internship research, your value as an animation artist, creating portfolio content, demo reels, submitting to film festivals, and more!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of animation production.
Students will be able to coherently communicate the content of their animation productions.
Students will demonstrate the time management skills necessary to complete the entire film creation process.
Students will demonstrate the capability to effectively publish their animation art via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time.  We will start class @ 9:00 every day, unless otherwise noted.  The first 7 minutes of class will be for students to load projects and assemble assignments for the day. Any student in the door after 9:07 will be considered tardy. As written the Student Handbook, students who miss 6 days of class (three weeks of course instruction) will fail the course.  Three Tardies = 1 Absence. This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences (two weeks worth of absences) result in a loss of one letter grade.

------- IN THE EVENT THAT YOU ARE ABSENT --------
If you are absent, you must catch up on assignments via consulting other students first, and myself via email second. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.  It is YOUR responsibility to stay caught up in class during the semester.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Part of your grade depends on turning each of your assignments in on time at designated checkpoints.  As long as you are meeting current deadlines, all assignments can be turned in for final review at the end of the semester.  Any missed checkpoints during the semester will factor into your final grade for that project/assignment.

Supplies:
1)    1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar (for those of you who elect to work traditionally) Additional paper can be purchased for $35.00
2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
3)    $100 Deposit to check out audio equipment.  Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department.
4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
Western Digital Example:
3TB My Passport (Already formatted for mac) https://tinyurl.com/driveexample
6)    TEXTBOOKS:
The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00)
Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)  http://www.amazon.com/Your-Career-Animation-Survive-Thrive/dp/1581154453
Other Reading materials will be provided in class for you.
7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!

GRADING:

Each assignment will be awarded a grade based on the following rubric.  Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects at midterm for a higher grade as long at the original project was turned in at specific checkpoints.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for portfolio upkeep.


ON MISSING PROJECTS AND DELETED SAVES:  Always BACK UP YOUR FILES IN THREE SEPARATE PLACES.

In the event that you lose your projects, remember that I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. Utilize Google drive, external hard drives, cloud storage solutions like Dropbox, our school server and other uses!

TO PREVENT A LOSS OF DATA WHEN IN CLASS:
Stay organized when saving your projects. Keep your class information in a giant folder, and be sure to back up your projects after class each day. Work from the Documents folder on the computer’s hard drive. DO NOT rely on SMALL FLASH DRIVES UNDER 4GB, or the School Desktop for saving your art. Remember that you can always back up your artwork to the school server.

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


LEARNING ACCOMMODATIONS:
In compliance with MCA policy and equal access laws, I am available to discuss appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made. (more below under TITLE IX POLICIES)

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals.
Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
1. Immediately submit an online tech request to report any problems with a lab computer or printer. 
2. Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
3. Food and Drinks must be kept closed and in designated areas (table against wall, or similar area away from computers) to prevent spillage.
4. Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc. Dispose of food in the receptacles in the SLEAZE and SLIME to prevent ants.
5. Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted periodically to conserve virtual memory. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
6. Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
7. Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

OSHA MANDATE:
Memphis College of Art students and faculty are required to follow the standards detailed in the "OSHA” Materials guidelines.

TITLE IX POLICIES:

Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.

Course Content and Title IX Reporting
All faculty and staff at Memphis College of Art are designated “responsible employees” and required to report any information regarding sexual harassment, sexual or domestic abuse, or sexual or domestic violence to the Title IX Coordinator. Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art requires that your instructor disclose this information to the Title IX Coordinator to ensure students’ safety and welfare are addressed. The Title IX Coordinator will contact you and/or those involved about accommodations, remedies, and resources available at Memphis College of Art. More information about Title IX policies and procedures can be found on the Title IX webpage at mca.edu.