Wednesday, January 23, 2019

PROJECT 1: DIALOGUE AND LIP SYNCHING!



To review your animation skills and introduce some new ones, you will create a short 6-10 second animation where a character of your choosing acts out a sentence or phrase!  For this project, you will create all elements -- from the audio recording itself, all the way down to the animation and editing.  We will step through each portion of this project together, making sure we develop good animating habits that makes our production life much easier!

READING MATERIALS:
For this project: Refer to Chapter 1 of Framed Ink, and The following pages of The Animator's Survival Kit:  
  • Facial Flexibility : pages 246-251
  • Dialogue Chapter:  304-326.

Wednesday 1/16  -- Recorded Dialogue
Wednesday 1/23 -- Review animatics and cover Lip Syncing strategies. Begin animating your sequence over the weekend!
Monday 1/28 -- Review animation progress and improve acting. Talk color for animation.
Wednesday 1/30 -- 2.5.2018: Project checkpoint! Begin discussing next project and review current one!

I will grade based on the following:

  • Character Performance: Your character needs to MOVE! Bring your character to life and make that character move with purpose!  Your character should embody the words spoken, and react in a believable way. (read: believable as in "the audience can attach the words spoken to the character acting."
  • Draftsmanship and Craftsmanship: New class, new expectations of craftsmanship and quality! The final version of this film should have clean lineart, and clear animation! We will cover methods on producing this!
  • Scheduling: Can you meet each milestone for this project? Can you accomplish each step of your production pipeline? Do you know how to create a manageable art project for yourself?
  • Character Design:  Is your character easy to read? Can we clearly see the character? Are you using formal elements of art (discussed during the project) to build a visually striking design?
  • Environment Design and Cinematography:  Are you using the rules of cinematography to properly position your character in front of the camera?  Are you utilizing the space of your scene in the best way possible? Do you know why the camera angles you choose and the environment you draw works well?


NOTES FOR PRODUCING BETTER ANIMATED CONTENT: (copy these to your notes for review)




  • You should follow steps 1-7 that we have outlined for producing your animation:
    • 1) Record Audio
    • 2) Storyboard Core Actions (These are your Beats with double as core actions)
      • Beats: Defined as the change in action.
      • start with the minimum number of drawings needed to capture beats.
      • add more where necessary.
    • 3) Storyboard "Personality Drawings" that enhance core actions! (Breakdown Drawings)
      • a good idea: 1 breakdown drawing for each key.
    • 4) Begin mapping core mouth movements for lip-synching! You can do this in storyboard pro or toon boom harmony.
      • refer to the pages in the Animator’s Survival Kit and the image below for notes on Lip-Synching
      • Facial Flexibity: Pages 246-251 in A.S.K.
      • Dialogue Chapter: Pages 304 - 326 in A.S.K.
      • Draw “mouth flaps” for the core phrases! Remember that lip synching covers the main parts of the word, not every individual letter and syllable.
    • 5) Add Lip-synching “Accents” for each phrase.
      • In this step, you are drawing new panels, with only the head and mouth, and necessary parts of the body only, to accentuate your actions:  A good example of this can be found here: https://www.youtube.com/watch?v=TA6JfNMbjlU#t=0m22s
        • the idea is this: your breakdown and key drawings already have defined body poses. Take this time to focus on the head and mouth!
      • Export a test of your animation.
      • If it looks good, then start copying and pasting body poses from your keys and breakdown drawings.
    • 6) Add In-between animation drawings!
      • add drawings that flesh out the action! These will be flourishes and other movements that help push the action forward!
    • 7) Clean up the animation!
      • Go back over the animation on a new layer and clean up your lineart!

If you finish all of these steps, you should be able to come to class with a really professional, high-quality animatic that we can easily turn into a finished animation!

In your sketchbook: Make bullet points, or write a paragraph about animated sequences you find on http://livlily.blogspot.com or other sites.

  • make note of the following:
    • body language: what words are emphasized in action?
    • acting: how does the artist create a convincing performance? What parts of the animation are key poses/actions?
    • flourishes: are there certain parts of the animation that serve as accent

Storyboard Pro Review:

Hotkeys and shortcuts:  Remember you can go to the settings to create shortcuts! To do so:
  • open your preferences window under —> STORYBOARD PRO ——> Preferences.
  • Clicking the Grey box next to the Clear button, followed by typing the key you want will let you create hotkeys for yourself to navigate Storyboard Pro Easier.
  • Create the following hotkeys:
    • Under LAYER:  Add Layer ( L )
    • Under PLAY / Navigation: Play: (Shift + Spacebar)
    • Under Storyboard: Add Panel: ( P )
    • Under Storyboard: Add Scene: ( Shift + S )
    • Under Storyboard: Duplicate Selected Panels: ( Shift + P )

When creating a storyboard and animatic, you are primarily working with 3 different goals in mind:

  1. Create Quality Drawings
  2. Create Prop[er sequences and timing.
  3. Create Proper exports for animation.


Creating Quality Drawings:
Remember to use the layers to the right of your artwork.

Creating Proper Sequences and timing:

  • Under Windows: Select Timeline.  Below you can see an example of the timeline panel. Create a movie by adjusting the timing of your panels. Sliding your panels for easy use can be done by clicking between each drawing: (Seen down here at 15:01)
  • Remember to name each panel and include all of your information for your story!
EXPORT SETTINGS:

Go to FILE -> EXPORT -> MOVIE and FILE -> EXPORT -> PDF. Settings are below:



Monday, January 14, 2019

Welcome to 2-D Animation! Happy New Year!


COURSE# AN225: 2-D Animation
Location: Mac Lab 3 – Room 004
Instructor: Michael Shaw
Time: Monday and Wednesday 9:00 AM – 11:30 AM
Contact: 901.282.3902 | mshaw@mca.edu
Office Hours:  Monday and Wednesday: 6:30 PM – 8:00 PM, Mac Lab 3 (Room 202)

COURSE DESCRIPTION:
Welcome to AN225!  This class is an intermediate course in animation production. Each week we will focus on a different part of the production process and build towards creating a short film of exceptional quality and a portfolio of art that demonstrates your understanding of animation production methods. The class is geared to refine your current animation abilities while enhancing the traditional drawing and technical software skills you already have.  This is done through emphasizing the more nuanced parts of animation production: Design and Layout.  We will spend time researching different artists and jobs in the animation and surrounding animation arts industry to gain a firm understanding of best practices in a professional setting! We will also explore the processes and challenges of independent animation development to help you find a way to best apply what you learn in class. I encourage you to consider methods, techniques, and philosophies of animation that you have never done before. Part of this class is about encouraging you to experiment as you develop your own artistic voice!


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you the confidence and understanding to practice new techniques on your own!

Interactive Demonstrations:
The best way to learn how to animate is to practice hard, and see how others animate!  This semester will have many interactive demonstrations on making quality animated content.  Each demonstration will be on an individual topic that you will be able to integrate into your current animation skill-set!  For example, our first project: An animated portion of dialogue will help you explore the methods of syncing audio to the action of a character on screen.

Projects:
The class is divided into multi-week projects that are designed to incrementally build your confidence and competence in animation and production. Checkpoints will be specified with final due dates issued later on in the semester.  Ample time will be given during each project for evaluation, reflection, and revisions until you create works of art you can be proud of! As the class will move quickly, make sure you stay on top of your assignments so you do not fall behind.  We will be sure to explore techniques that boost your craftsmanship as well as your speed as an animation artist.

During the semester, the class will also participate in a group assignment, where you will work as a team to produce an animated short of your choosing!



Fields of Study Include:
I.  Animation Exercises and Practice: Flexibility, Weight Distribution, Performances, Volumetric Animation Effects, and more!
II. Conceptual development and preproduction:  Visual Storytelling Research, Layout, Environment Design, Character Design, Story Design
III. Pitch Season: Pitching your short film to the class so it can be green-lit for production.
IV. Production: Producing an animated film as a solo artist and as a team, while learning about the different job duties of an animation artist.
V. Post-Production/Compositing:  Utilizing school facilities and technologies to complete and refine your animated film.
VI.  Career research:  (Interspersed throughout the semester in every assignment.) This includes internship research, your value as an animation artist, creating portfolio content, demo reels, submitting to film festivals, and more!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of animation production.
Students will be able to coherently communicate the content of their animation productions.
Students will demonstrate the time management skills necessary to complete the entire film creation process.
Students will demonstrate the capability to effectively publish their animation art via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time.  We will start class @ 9:00 every day, unless otherwise noted.  The first 7 minutes of class will be for students to load projects and assemble assignments for the day. Any student in the door after 9:07 will be considered tardy. As written the Student Handbook, students who miss 6 days of class (three weeks of course instruction) will fail the course.  Three Tardies = 1 Absence. This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences (two weeks worth of absences) result in a loss of one letter grade.

------- IN THE EVENT THAT YOU ARE ABSENT --------
If you are absent, you must catch up on assignments via consulting other students first, and myself via email second. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.  It is YOUR responsibility to stay caught up in class during the semester.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Part of your grade depends on turning each of your assignments in on time at designated checkpoints.  As long as you are meeting current deadlines, all assignments can be turned in for final review at the end of the semester.  Any missed checkpoints during the semester will factor into your final grade for that project/assignment.

Supplies:
1)    1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar (for those of you who elect to work traditionally) Additional paper can be purchased for $35.00
2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
3)    $100 Deposit to check out audio equipment.  Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department.
4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
Western Digital Example:
3TB My Passport (Already formatted for mac) https://tinyurl.com/driveexample
6)    TEXTBOOKS:
The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00)
Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)  http://www.amazon.com/Your-Career-Animation-Survive-Thrive/dp/1581154453
Other Reading materials will be provided in class for you.
7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!

GRADING:

Each assignment will be awarded a grade based on the following rubric.  Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects at midterm for a higher grade as long at the original project was turned in at specific checkpoints.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for portfolio upkeep.


ON MISSING PROJECTS AND DELETED SAVES:  Always BACK UP YOUR FILES IN THREE SEPARATE PLACES.

In the event that you lose your projects, remember that I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. Utilize Google drive, external hard drives, cloud storage solutions like Dropbox, our school server and other uses!

TO PREVENT A LOSS OF DATA WHEN IN CLASS:
Stay organized when saving your projects. Keep your class information in a giant folder, and be sure to back up your projects after class each day. Work from the Documents folder on the computer’s hard drive. DO NOT rely on SMALL FLASH DRIVES UNDER 4GB, or the School Desktop for saving your art. Remember that you can always back up your artwork to the school server.

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


LEARNING ACCOMMODATIONS:
In compliance with MCA policy and equal access laws, I am available to discuss appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made. (more below under TITLE IX POLICIES)

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals.
Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
1. Immediately submit an online tech request to report any problems with a lab computer or printer. 
2. Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
3. Food and Drinks must be kept closed and in designated areas (table against wall, or similar area away from computers) to prevent spillage.
4. Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc. Dispose of food in the receptacles in the SLEAZE and SLIME to prevent ants.
5. Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted periodically to conserve virtual memory. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
6. Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
7. Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

OSHA MANDATE:
Memphis College of Art students and faculty are required to follow the standards detailed in the "OSHA” Materials guidelines.

TITLE IX POLICIES:

Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.

Course Content and Title IX Reporting
All faculty and staff at Memphis College of Art are designated “responsible employees” and required to report any information regarding sexual harassment, sexual or domestic abuse, or sexual or domestic violence to the Title IX Coordinator. Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art requires that your instructor disclose this information to the Title IX Coordinator to ensure students’ safety and welfare are addressed. The Title IX Coordinator will contact you and/or those involved about accommodations, remedies, and resources available at Memphis College of Art. More information about Title IX policies and procedures can be found on the Title IX webpage at mca.edu.