Assignment: Due FEB 3rd! (B) and FEB 5th! (A)
A) DO ONE LEVEL 2 EXERCISE AT THIS LINK! NO TIME LIMIT, BUT HAVE GREAT CLEAN LINES and AWESOME ANIMATION!
http://www.animatorisland.com/51-great-animation-exercises-to-master/
A) DO ONE LEVEL 2 EXERCISE AT THIS LINK! NO TIME LIMIT, BUT HAVE GREAT CLEAN LINES and AWESOME ANIMATION!
http://www.animatorisland.com/51-great-animation-exercises-to-master/
B) WRITE THE FIRST DRAFT OF YOUR STORY! You are creating the first iteration for your film. We will read and revise your stories on that day, optimizing them for animation production. Make sure you have the following:
A clearly defined Act I, II, and III, with all of the important major parts of your film Use the questions in the previous post as a guide.
Storytelling elements:
- Inticing incident
- Plot Point 1
- Setbacks in act 2 (a minimum of 3)
- Plot Point 2
- Climax
- Denouement/Resolution
- A clear beginning, middle, and ending.
PARAMETERS FOR YOUR STORY:
- In addition, while you are allowed to create any story you want, you must follow the following criteria:
- 2 characters (both do not have to be the main character/protagonist) (if you are trying to use the environment as a character, you must let us know how you will make it into a living, breathing world.
- Your character must go through a conflict of some kind. It does not have to be a physical one, but GREAT storytelling comes from watching characters deal with the hurdles that arise in one's life.
- Time Constraints: 2 minutes minimum; 3 minutes maximum. This gives you ample time to craft a solid short film that has a rich world. Films that will be potentially longer or shorter must be approved my me on a case-by-case basis.
2. CREATE A VISUAL DEVELOPMENT PACKAGE FOR YOUR FILM! We talked about this on Monday. You will need to research potential design styles for your characters, environments, and anything that will be in the film. Knowing the ins and outs of your film is the first step to creating a great pitch! Below is a detailed example of what you will need to have in your package:
- 10 different examples of possible visual designs for your film (environment and character design!)
- 3 that lend themselves to exactly the look and feel you first envision
- 3 that are more experimental and are designs that stretch what you feel you are capable of. You can take a more graphic approach, or a realistic one.
- And 4 that are targeted to maximize the potential of your film! Look for designs that are technically sound too. (Designs you can implement pieces from to make sure that you can actually finish your film and make it look well)
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