Monday, March 7, 2016

MIDTERMS CHECKLIST:

The following is a specific detailed explanation for how you're turning in work for midterm grading. All midterm work for pitching is due at the beginning of class, Wednesday. All solo work is due no later than 11:59 PM, Thursday night.

I.  On the Server, in the "MIDTERMS_CHECK" folder, turn in final videos for the following assignments: (Look at my folder for an example on the server. All files should be videos unless otherwise noted.)
  • The weight project from the beginning of the semester.
  • The lip-synch project.
  • A folder with all the following elelements
    • A Design_Contributions folder, with all of the contributions you’ve made to the design of the film. This includes sketches, thumbnails, etc.
    • A “research_4_groupproject" folder, which includes all of the research and contributions for the animation.
    • A "storyboad_contributions" folder that showcases everything YOU worked on regarding the final version of your group’s storyboard.


II. In addition to that, in the “GROUP_MIDTERMS” folder, turn in the following:
  • A folder with your group’s studio as it’s title. (it’s currently marked as your individual names) Example: Shaw_Studios
    • Inside the folder you need A PITCH MATERIALS FOLDER that contains:

      • The FINAL storyboards for your animation you’re using for pitching on Wednesday.
      • potential character designs for your film. This includes a basic model sheet with a front view, 3 quarter front view, side view, 3 quarter side view, and back view.
      • potential environment designs for your film.
      • A tentative schedule for completing your project! Refer to the current schedule that I’ve provided below as a tentative list for completing your film in the server folder!


For the sake of midterms, as we have not covered color theory for animation yet, I will be grading the quality of your linework, modeling, and volume over the quality of your colored images.

(each standard is 20% of each assignment)

A. Craftsmanship: Line-art quality.  Are your lines clean? Is your character the focal point of your animation, or are the rough lines the focal point?
B. Modeling: How consistent is your character between every frame of your animation?  Do limbs get too thin and then too thick?
C. Performance: Are we captivated by the actions on screen?  Is your animation about the character? Are the performances believable and relatable if we look at your animation as an actor and as the audience?
D. Clarity of storytelling:  What is the story of each animation?  Is the story coming across?
E. Technique:  Are you demonstrating the principles we've learned in class?
  • Arcs - The way we add weight to how your character moves.
  • Easing - speeding up and slowing down of actions over time.
  • Staging and Positioning - (spacing)
  • Pacing - (Timing)
  • Anticipation
  • Performance
  • Weight and Flexibility


F: For the sound project, I’m also grading the quality of your lipsynch performance. Do your mouth flaps match the audio? is the audio clear?

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