These were the notes below on new animation techniques! I didn't mention this in class, but part of this exercise was to get you to notice the extra character in the scene that has a life, has an attitude, and a personality WITHOUT ME DRAWING A SINGLE DRAWING OF THEM. Suprised? =D
APPEAL: (THAT EXTRA 10%)
- What creates Appeal? (Examples)
- Exaggerated movements
- Hand gestures (clear)
- Facial Expressions
- Posture (BodyLanguage)
- How a character communicates.
- Appeal is a vehicle for ANTICIPATION!!!
How do you contextualize other people’s experiences in your own artwork?
YOU DON’T.
- find what’s relatable in your own experiences first
- observe others in action, language, and communication
- use space to add intensity!
ANTICIPATION (Where to add it and when)
- Another way to describe this: Making one drawing do the work of ten!
- Your goal in this class REVEALED: Create drawings and art that enhances your ability to communicate with others! Make precise drawings that correctly conveys a single moment with the most clarity!
- If you can do a single drawing in your entire film that does that, mission accomplished!
- If you can do one, you can do ten, a hundred, a thousand! =D
SQUASH AND STRETCH
- common uses:
- #1 Flexibility - When your character makes contact with something or takes up less space!
- #2 When the character takes up more space or increases it’s speed!
- example: smear frames! http://animationsmears.tumblr.com/
RHYTHM: Manipulating drawings in your art to be enhanced by the medium of TIME.
- to do so: Look at the drawings before and after the drawings in your in-class example!
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