Wednesday, February 22, 2017

NOTES FROM TODAY'S CLASS:

*note* if you missed class today, we did an in-class exercise that you would need to make up!  Take the time to find one of your classmates and ask about what was covered. Take notes, recreate our assignment, and get caught up to get proper credit! We talked about some great strategies for the next stage of your film!*

These were the notes below on new animation techniques!  I didn't mention this in class, but part of this exercise was to get you to notice the extra character in the scene that has a life, has an attitude, and a personality WITHOUT ME DRAWING A SINGLE DRAWING OF THEM.  Suprised? =D

APPEAL:  (THAT EXTRA 10%)
  • What creates Appeal? (Examples)
    • Exaggerated movements
    • Hand gestures (clear)
    • Facial Expressions
    • Posture (BodyLanguage)
    • How a character communicates.
  • Appeal is a vehicle for ANTICIPATION!!!

How do you contextualize other people’s experiences in your own artwork?

YOU DON’T.
  • find what’s relatable in your own experiences first
  • observe others in action, language, and communication
  • use space to add intensity!

ANTICIPATION (Where to add it and when)
  • Another way to describe this:  Making one drawing do the work of ten!
  • Your goal in this class REVEALED:  Create drawings and art that enhances your ability to communicate with others!  Make precise drawings that correctly conveys a single moment with the most clarity!
  • If you can do a single drawing in your entire film that does that, mission accomplished!
  • If you can do one, you can do ten, a hundred, a thousand! =D

SQUASH AND STRETCH
  • common uses:
    • #1 Flexibility - When your character makes contact with something or takes up less space!
    • #2 When the character takes up more space or increases it’s speed!

RHYTHM: Manipulating drawings in your art to be enhanced by the medium of TIME.

  • to do so: Look at the drawings before and after the drawings in your in-class example!

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