For Wednesday:
1) Major Assignment:
- Scan or Photograph your three story ideas! Place them in the “groups” folder of the server.
2) READ:
- PAGES 64 - 91 OF “Dream Worlds!” (The sections art titled “Camera Rules” and “Composition”)
- this will help you better understand your shot types and choices.
- Thomas Romain’s Advice on Environment Design (located in a link in the previous post)
- Paul Felix’s advice for environment design! (Located on the server)
- Continue your own visual development!
3) Midterm Grade Checklist:
- Your dialogue project! (one animatic and your storyboard pro file!)
- Your three story ideas!
- One environment design and one character design for one of your story ideas:
- Make sure these two designs are developed with high-level consideration! (take the time to fully realize this design. make multiple silhouette designs, lots of thumbnail sketches, or model sheets from multiple angles!
4) By the end of class Wednesday:
- Post in the “Groups” folder on the server: One character design and one environment design that has been taken through your visual development process. I will ask you about your own process Wednesday during class!
Your homework for the weekend will be to create your animatic and design your story. I will help you narrow your ideas down between today and the end of class on Wednesday!
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(Notes to put in your sketchbook from today:)
PRE PRODUCTION CHECKLIST:
For my story:
- Character Design Model Sheets
- Final Count of Characters
- Environment Design Samples
- A HERO SHOT:
- Definition: An example of what the final film would look like. (with color)
- Why we need hero shots:
- “pathway to success”
- We can figure out a proper amount of time needed by us to create the story and visuals we want!
- Final Count of Environments
- Animatic (Exported from Storyboard Pro)
- Storyboards (Exported from Storyboard Pro)
- Estimated Runtime of your film
- in seconds and…
- in CHARACTER SECONDS
VISUAL DEVELOPMENT NOTES:
- Be able to verbalize your aesthetic!
- Understand how that aesthetic is constructed!
- For your aesthetic: Plan the LOOK and FEEL of your art, and figure out how much TIME it will take to produce!
MAKING BETTER CAMERA SHOTS:
- observe and understand the REASONING behind common camera angles.
- ASYMMETRY = “Easier to Understand”
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ADDITIONAL DESIGN RESOURCES PROVIDED BY STUDENTS
ADDITIONAL DESIGN RESOURCES PROVIDED BY STUDENTS
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Environments
- http://le-mec.tumblr.com/post/
59757355340 (the tutorial of Blocking) - http://celine-kim.tumblr.com/
post/137935481600/absolutely- love-you-work-and-how-highly- detailed - http://celine-kim.tumblr.com/
post/156558577105/hello-im-a- self-taught-artist-who-wants- to-get - https://thundercluck-blog.
tumblr.com/post/158981568127/ hey-friends-its-meg-sorry- about-the-late-tutor
Character Design
- http://lackadaisycats.tumblr.
com/post/67909264429/notes-on- character-design - http://lunaartgallery.tumblr.
com/post/160893503599/art- tutorial-preview-this-one-was- fun-to-do-since
Character in Environments
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