HOMEWORK FOR THIS WEDNESDAY:
Buy a pack of index cards. 4" x 6" is fine!
Repeat this process 3 times:
- Create three(3) small, 12-panel stories and illustrate the actions thereof! (In this case, "panels" refers to the number of index cards you use.)
- Sketch out your story. Make it clear enough that we can understand what is going on in each story! There is no need for polished, clean lines and finishing touches. We will revise these stories in class!
- USE ONLY 12 Panels! No more, No less!
- If you are having trouble with stories, center an idea around a simple theme (examples below:)
- Character drops an ice cream cone.
- Dinosaur is big
- Death buys lemonade from a girl.
- A kid speaks with only sound effects
- A huge bird tries to make friends with tiny birds.
- Remember the 5 questions!
- Who am I?
- Where am I?
- What do I want?
- What do I do when I get what I want?
- What do I do when I don't get what I want?
- To do so, please show the CHANGES in ACTION in each drawing! Make sure you use all 12 panels! No more, no less!
NOTES FROM THE END OF CLASS:
- common pitfalls of animated film development
- TOO MUCH SETUP.
- Character: TOO MANY CHARACTERS.
- A character requires the audience to:
- get to know them
- understand their thoughts and desires
- understand their wants.
- SOLUTION: Merge characters.
- two half-developed characters —> one fully fleshed out character!
- A ton of environments!
- FOCUS ON QUALITY OVER QUANTITY
- If all else fails, create an 18 second sequence that only has 1 CAMERA ANGLE.
- CUTING THE CAMERA AROUND TO HIDE A LACK OF SKILL
- Example: I can’t draw feet, so I never show feet.
- Don’t do this! Pull the camera back and use less camera angles!
- KEEP IT SIMPLE!
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